[0.8.2] Bugfixes for events

Threads made on bugs from older game versions.
User avatar
juanjpro
Barotrauma Developer
Posts: 1187
Joined: Sun Dec 16, 2012 10:51 pm
Location: eeeeee

Re: [0.8.2] Bugfixes for events

Postby juanjpro » Mon Nov 04, 2013 9:20 pm

Tsavo wrote:Without the bigfix I cant even get the game start, with the bugfix, it MIGHT sometimes let me get into the main menu, but never actually allows me into the game, same with the previous version. I love the game, but this is seriously starting to make it difficult to enjoy when I'm getting Memory Access violation every single time I try to load up.

I screwed up that upload, so you'll need to download it again, it's fixed now. Sorry.
a

Tsavo
Class-D
Posts: 3
Joined: Mon Nov 04, 2013 9:15 pm

Re: [0.8.2] Bugfixes for events

Postby Tsavo » Mon Nov 04, 2013 9:40 pm

Ah yes, it works now! Thank you!

Kraken Guard
Dr. Bright's Assistant
Posts: 29
Joined: Tue Jan 29, 2013 7:27 pm

Re: [0.8.2] Bugfixes for events

Postby Kraken Guard » Mon Nov 04, 2013 10:09 pm

juanjpro wrote:
Kraken Guard wrote:I'm having problems starting the game? Every time I try to start a new game, whenever it goes to 25%, I get a 'memory access violation' pop-up. Know of any way I can fix this?

Spoiler
Can you open the game with the original executable?


Edit: Oops, sorry, I made a mistake. Please, re-download from this link to fix that:
https://mega.co.nz/#!wolGGL4J!IGB1gkBGomVfsnf0JDCB5CPOSjh4ZxEtT8fPgHfVZnE

Turbo-Tastic! I downloaded, and it works now. Thank you! :D
"Okay, he can't f~ing open doors, you're fine."
"Are you sure? He f~ing killed those guys." :173:
"Yeah, but he didn't open any doors."
"THEY WERE ORANGE!"

User avatar
KwoonTY
Class-D
Posts: 9
Joined: Sun Oct 27, 2013 3:03 pm

Re: [0.8.2] Bugfixes for events

Postby KwoonTY » Tue Nov 05, 2013 9:53 am

Im still crashing at the elevator room.

It's not even working.

EDIT: Now Im even crashing in 106's containment chamber. This is more of a game breaker than a bug fix for me.
A frequent SCP - CB player and likes to spam SCP-173. Also modded his game textures.

User avatar
juanjpro
Barotrauma Developer
Posts: 1187
Joined: Sun Dec 16, 2012 10:51 pm
Location: eeeeee

Re: [0.8.2] Bugfixes for events

Postby juanjpro » Tue Nov 05, 2013 4:57 pm

KwoonTY wrote:Im still crashing at the elevator room.

It's not even working.

EDIT: Now Im even crashing in 106's containment chamber. This is more of a game breaker than a bug fix for me.

Are you sure you're using this correctly? Are you running "SCP - CB v0.8.2 - Bugfixes for events.exe" instead of the original executable? I've tested it right now and it works for me.
a

User avatar
D-9999
Senior Staff
Posts: 1296
Joined: Sun Jul 14, 2013 1:34 am
Location: Somewhere over the rainbow
Contact:

Re: [0.8.2] Bugfixes for events

Postby D-9999 » Tue Nov 05, 2013 5:23 pm

KwoonTY wrote:Im still crashing at the elevator room.

It's not even working.

EDIT: Now Im even crashing in 106's containment chamber. This is more of a game breaker than a bug fix for me.

Erm, I never got these errors. As Juan said, are you running the modded .exe file, or the original? That may be the problem.

CLgaming
Senior Staff
Posts: 1627
Joined: Fri Nov 23, 2012 4:42 am
Location: //DISCONNECTED

Re: [0.8.2] Bugfixes for events

Postby CLgaming » Wed Nov 06, 2013 3:52 am

Well, my game still MAVs every time I load up a save, even with the fixed download.
STEAM
## LOG OFF.

User avatar
KwoonTY
Class-D
Posts: 9
Joined: Sun Oct 27, 2013 3:03 pm

Re: [0.8.2] Bugfixes for events

Postby KwoonTY » Wed Nov 06, 2013 8:02 am

juanjpro wrote:Are you sure you're using this correctly? Are you running "SCP - CB v0.8.2 - Bugfixes for events.exe" instead of the original executable? I've tested it right now and it works for me.

D-9999 wrote:Erm, I never got these errors. As Juan said, are you running the modded .exe file, or the original? That may be the problem.


I just noticed I need to replace the existing files.

Excuse me.
A frequent SCP - CB player and likes to spam SCP-173. Also modded his game textures.

User avatar
Ghost_FX
Class-D
Posts: 6
Joined: Wed Nov 06, 2013 7:05 am

Re: [0.8.2] Bugfixes for events

Postby Ghost_FX » Sat Nov 09, 2013 2:37 am

Very useful bugfix. I include it to my localization pack. Thank you, juanjpro.

Bartoloxxd
Class-D
Posts: 3
Joined: Mon Oct 21, 2013 7:17 pm

Re: [0.8.2] Bugfixes for events

Postby Bartoloxxd » Sun Nov 10, 2013 8:49 pm

Great man, before I was getting "Memory Access Violation" in that new elevator hallway (the blood elevator) and when loading reached 45% in crashed, now it's fixed. Thanks :D


Return to “Old Threads”

Who is online

Users browsing this forum: No registered users and 2 guests