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[v0.8.2] SCP-096 Problem Returns

Posted: Tue Nov 05, 2013 11:23 pm
by Princess Luna
I've noticed that SCP-096 has had this problem before. The problem where he goes aggro even through you haven't even looked at his face. While I was playing, I came across the server room 096 spawns in. I decided to go in, try to get past 096, and continue towards the entrance zone. As I always do, I looked at the wall closest to me as I maneuvered around 096. When I bumbed into him he placed his hands on his face and started screaming, even though I was looking in the exact same direction as he was. There was no way I saw his face.
There is no way I can get past 096 without cheating anymore.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Wed Nov 06, 2013 4:20 am
by I'mNotBlappy
Princess Luna wrote:I've noticed that SCP-096 has had this problem before. The problem where he goes aggro even through you haven't even looked at his face. While I was playing, I came across the server room 096 spawns in. I decided to go in, try to get past 096, and continue towards the entrance zone. As I always do, I looked at the wall closest to me as I maneuvered around 096. When I bumbed into him he placed his hands on his face and started screaming, even though I was looking in the exact same direction as he was. There was no way I saw his face.
There is no way I can get past 096 without cheating anymore.
This is just a bug when 096 will just get enraged even though you did not look at his face.
This is seen in one of Markiplier's videos.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Sat Nov 09, 2013 12:11 am
by Nightmare Tank
I closed my eyes while using the S-NAV Ultimate to acquire its specific position. It still did that when I walked right into it.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Sat Nov 09, 2013 5:14 pm
by Princess Luna
This needs to be fixed ASAP.
Do you think it has something to do with how big he became?

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Mon Nov 11, 2013 9:12 am
by I'mNotBlappy
Princess Luna wrote:This needs to be fixed ASAP.
Do you think it has something to do with how big he became?
I guess so,because 096 looks like a giant now.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Tue Nov 12, 2013 7:13 pm
by Cpbald
If I look at his new head location, for me, it doesn't give me an issue. If I look at where it WAS, it gives me issues.
Also, his chase broke. I get tons of MAVs.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Wed Nov 13, 2013 9:13 am
by Serimah
I understand your issue I guess, but really. Maneuvering around 096 is not hard. As long as you keep your eyes on the ground he will never get angry.
Unless he's blocking your path by standing in a doorway (which CAN happen, ugh...) you can get through his room in less than 15 seconds.

But yeah, he now tends to aggro at random times. At that time he'd lag for a split second and then go into enrage mode for no reason other then to give me deadly hugs.
Alas, getting away from 096 is now either dead easy (as he tends to get stuck in certain places) or downright impossible as he'll suddenly drop down from the ceiling.

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Wed Nov 13, 2013 11:03 pm
by Adsx
Image
he chased me... the pocket dimension isn't an exception

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Thu Nov 14, 2013 2:20 am
by Raining Pixel
I think SCP-096's height should be lowered to the previous height because the current size is a little weird looking

Re: [v0.8.2] SCP-096 Problem Returns

Posted: Thu Nov 14, 2013 3:07 am
by spartan322
Raining Pixel wrote:I think SCP-096's height should be lowered to the previous height because the current size is a little weird looking
How so? Remember, he is supposed to be 2.38 meters, so he better be taller than the player. That might be why it might look a bit weird. Although it looks ok to me.