[0.8.2]Wrong and missing sounds.

#1
I just noticed that SCP-049 catch sound (horror13) doesnt play, instead the SCP-173 scare sound (horror14).

I looked through the folder and a folder from another version.
From v0.7 for example was the first soundeffect "horror1" the first for SCP-895 effect and the second "horror2" for the deadly one.
In version v.0.8.2 it exists "horror0" for the first and "horror1" the deadly one.
That whole shift causes that all sound effects play in wrong situations.

Proof: v0.8.2 just a little bit of the source code for SCP-049
Spoiler
;049 spawns after 3 minutes or when the player is close enough to the containment chamber
If e\EventState > 70*180 Or EntityDistance(Collider, e\room\Objects[8])<800*RoomScale Then
e\Sound = LoadSound("SFX\Horror13.ogg")
PlaySound(e\Sound)

For n.NPCs = Each NPCs ;awake the zombies
If n\NPCtype = NPCtypeZombie Then
n\State = 1
EndIf
and the same for v0.7.3
Spoiler
;049 spawns after 3 minutes or when the player is close enough to the containment chamber
If e\EventState > 70*180 Or EntityDistance(Collider, e\room\Objects[8])<800*RoomScale Then
e\Sound = LoadSound("SFX\Horror13.ogg")
PlaySound(e\Sound)

For n.NPCs = Each NPCs ;awake the zombies
If n\NPCtype = NPCtypeZombie Then
n\State = 1
EndIf
"Horror13" was the appearing sound for SCP-049 with the breathing and stuff in version 0.7.3.
Now "Horror13" is the catching sound. And that is why "Horror14" (the SCP-173 scare sound) plays when SCP-049 gets you.

After SCP-049 gets you, the first line (MTF_1) is now completely missing.

SCP-895 has wrong sound(?) too
as seen here: http://scpcbgame.com/forum/viewtopic.php?f=6&t=3320
Last edited by Zarpox on Tue Dec 17, 2013 8:38 pm, edited 7 times in total.