(0.8.2) Modding MAV Problems

Threads made on bugs from older game versions.
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UnknownGlaze
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(0.8.2) Modding MAV Problems

Postby UnknownGlaze » Mon Jan 06, 2014 3:48 am

I'm making a mod for SCP:CB (I'm not saying what, it's a surprise :D), and I added the "Bug Fixes for Events" Source Code and Exe. However, when I switched 2 of the music files (The Dread and MenuAmbience), I now get MAV'd at 79%. If you'd like the folder for fixing manually, PM me. I'd be happy to provide more info, and I'd GREATLY appreciate it if you fix it. Thank you for reading.
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juanjpro
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Re: (0.8.2) Modding MAV Problems

Postby juanjpro » Mon Jan 06, 2014 12:42 pm

Did you replace the music files in the SFX directory or did you edit the source code for it to use new sounds? Maybe you should just send over the music tracks for us to see what's wrong.
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UnknownGlaze
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Re: (0.8.2) Modding MAV Problems

Postby UnknownGlaze » Mon Jan 06, 2014 8:10 pm

Fuck, SCP:CB updated. Well, that's good, actually. That just means I'll have to re-mod n' shit, but eh, maybe less bugs. Lock this thread please.
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