Re: v0.6.1 Changelog/bugs

#21
Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.

Anyways, good work, Regalis. But explain this.
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Re: v0.6.1 Changelog/bugs

#22
SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.

You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out :)
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: v0.6.1 Changelog/bugs

#23
Serimah wrote:
SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out :)
Chances for items to appear have been added. The keycard didn't appear.

Re: v0.6.1 Changelog/bugs

#24
SFK363 wrote:
Serimah wrote:
SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out :)
Chances for items to appear have been added. The keycard didn't appear.
Hmmm... I just looked through the Changelist of the last few patches and found what I was looking for.

"v0.5.3
- fixed the bug that caused the player to fall through the map when loading a new game
- fixed some waypoint bugs
- fixed the bug that caused the player to fall through the map in the pocket dimension
- added a keycard in 106's containment room

I suppose you were really unlucky then :(
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: v0.6.1 Changelog/bugs

#25
The MTF are a little buggy. there are many of them still in several position of the map( they make moving sounds, but don't move) literally waiting for me. I have waited and hide but they simply keep looking for me.

Also, the femur breaker is labeled as sound transmision.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: v0.6.1 Changelog/bugs

#29
Gate A is totally glitched for me. Helicopters are shooting me through walls and if I manage to get down to that long corridor I fall of the map

Re: v0.6.1 Changelog/bugs

#30
Ca$h wrote:Gate A is totally glitched for me. Helicopters are shooting me through walls and if I manage to get down to that long corridor I fall of the map
Did you have God mode on?
SCP-1003: Use 079 to watch porn
Simon: good idea
SCP-1003: yis
Simon: me's will be gusta'd