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Ambiance in intro

Posted: Tue Jan 01, 2013 9:26 am
by Roller6902
one thing that bugs me in the intro is the ambiance.
Why is there ambiance in the first place? The breach hasn't happened yet.

I feel it's a bug, because the ambiance should start after the breach, and not before.
Because, hearing heavy footsteps when the site is A-OK is not really normal...

Re: Ambiance in intro

Posted: Tue Jan 01, 2013 7:56 pm
by Agent of the BSoD
Yeah, I agree. Hearing ambiance before anything bad has happened to the facility is kinda odd. I wouldn't say it's a bug, but more of an annoyance. Having it play after the intro is finished would make much more sense.

Re: Ambiance in intro

Posted: Tue Jan 01, 2013 10:05 pm
by CommanderMark
I don't think it's that big of a problem since the intro last like 2 minutes.

Re: Ambiance in intro

Posted: Wed Jan 02, 2013 12:37 am
by Roller6902
CommanderPro100 wrote:I don't think it's that big of a problem since the intro last like 2 minutes.
I know, but it's just a thought

Re: Ambiance in intro

Posted: Fri Jan 04, 2013 2:18 pm
by Omniary
Yeah, a lot of the ambience noises don't fit the intro sequence. Perhaps it could disable only certain ambient noises, since some fit more than others, like the sound of electrical humming, but not a nearby trembling office.

Re: Ambiance in intro

Posted: Sat Jan 05, 2013 9:50 pm
by Vinnoe
guess im not the only person who noticed this. but it killed me in the game too. i dont know why but i actully looked for the source of the sound. which ended up with scp-173 escaping his cell and snapping my neck. so yeah it must be a bug

Re: Ambiance in intro

Posted: Sat Jan 05, 2013 9:51 pm
by Roller6902
Vinnoe wrote:guess im not the only person who noticed this. but it killed me in the game too. i dont know why but i actully looked for the source of the sound. which ended up with scp-173 escaping his cell and snapping my neck. so yeah it must be a bug
If 173 managed to kill you in an UNcompromised facility, then something is wrong with YOU