Huskified humans in v0.8.2.1
#1I just want to tell my opinion about this part of the update. It was really a problem to kill husks because of their healing from nearby corpses, but i don't think that huskified humans should be the same with that. Since the parasite takes constant damage in advanced infection, you also get some of the advantages of a husk like no need of oxygen. Few of us used the eggs for useful things, supporting the crew without infecting anyone and we had two options to sustain ourselves with meds or corpses. (I know that this could be used for griefing but it was a well-kept secret and I didn't see anyone using it to grief, only mindless horde of zombies) Everyone know that griefers are making easier to see some dead bodies around the submarine. Without that healing we just have to waste meds then die in the end anyway, making that kind of gameplay useless and impossible to enjoy. Almost everyone see husks as a threat and this update just ensures people of that theory. I don't know what is the plan with husks, but now it is very limited. Just imagine a submarine with a functioning crew of huskified players, like an undead crew in the sea(pvp mission would be more exciting with this). So my point of view is that the more ways you can play, the better. I hope this will make some change or idea for future plans.