Crash game launch on OS Win 7 SP1
troubel simulate on two different system- crahreport system one:
Barotrauma Client crash report (generated on 19.06.2019 21:08:20)
Barotrauma seems to have crashed. Sorry for the inconvenience!
13F36767B94A0DDCB262317168C3F82A
Game version 0.9.0.6
Graphics mode: 1366x768 (BorderlessWindowed)
Selected content packages: Vanilla 0.9
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: NVIDIA GeForce GTX 560 Ti
Display mode: {Width:1366 Height:768 Format:Color
AspectRatio:1,778646}
GPU status: Normal
Exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
Target site: Void CheckError()
Stack trace:
в SharpDX.Result.CheckError()
в SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef,
Nullable`1 initialDataRef, Buffer bufferOut)
в Microsoft.Xna.Framework.Graphics.ConstantBuffer.PlatformInitialize()
в Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader
reader)
в Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice
graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
в Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice
device)
в Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice,
ContentManager content) в E:\Barotrauma-development\Barotrauma
\BarotraumaClient\Source\Map\Levels\WaterRenderer.cs:строка 84
в Barotrauma.GameMain.LoadContent() в E:\Barotrauma-development
\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 267
в Microsoft.Xna.Framework.Game.Initialize()
в Barotrauma.GameMain.Initialize() в E:\Barotrauma-development
\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 242
в Microsoft.Xna.Framework.Game.DoInitialize()
в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
в Barotrauma.Program.Main() в E:\Barotrauma-development\Barotrauma
\BarotraumaClient\Source\Program.cs:строка 61
Last debug messages:
[19.06.2019 21:08:20] Unknown SharpDX exception code (887A0005)
[19.06.2019 21:08:20] SharpDX exception caught. (HRESULT: [0x887A0005],
Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown, 887A0005).
Attempting to fix...
[19.06.2019 21:08:20] Loading texture "Content/Effects/waterbump.png"
failed! {HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown}
в
SharpDX.Result.CheckError()
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef,
Int32 subresource, MapMode mapType, MapFlags mapFlags)
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource,
Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags,
DataStream& stream)
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource,
Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
в Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32
level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32
elementCount)
в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
в Barotrauma.TextureLoader.PreMultiplyAlpha(Texture2D& texture) в E:
\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils
\TextureLoader.cs:строка 102
в Barotrauma.TextureLoader.FromFile(String path, Boolean
preMultiplyAlpha) в E:\Barotrauma-development\Barotrauma\BarotraumaClient
\Source\Utils\TextureLoader.cs:строка 68
troubel simulate on two different system- crahreport system two:
Barotrauma Client crash report (generated on 14.06.2019 20:45:51)
Barotrauma seems to have crashed. Sorry for the inconvenience!
84D97A22415E79CF8C19BAAC1D6B11B5
Game version 0.9.0.4
Graphics mode: 1600x900 (BorderlessWindowed)
Selected content packages: Vanilla 0.9
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: NVIDIA GeForce GTX 1060
Display mode: {Width:1600 Height:900 Format:Color AspectRatio:1,777778}
GPU status: Normal
Exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
Target site: Void CheckError()
Stack trace:
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef,
Nullable`1 initialDataRef, Buffer bufferOut)
at Microsoft.Xna.Framework.Graphics.ConstantBuffer.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice
graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice
device)
at Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice,
ContentManager content) in E:\Barotrauma-development\Barotrauma
\BarotraumaClient\Source\Map\Levels\WaterRenderer.cs:line 84
at Barotrauma.GameMain.LoadContent() in E:\Barotrauma-development
\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 270
at Microsoft.Xna.Framework.Game.Initialize()
at Barotrauma.GameMain.Initialize() in E:\Barotrauma-development
\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 245
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma-development\Barotrauma
\BarotraumaClient\Source\Program.cs:line 61
Last debug messages:
[14.06.2019 20:45:51] Unknown SharpDX exception code (887A0005)
[14.06.2019 20:45:51] SharpDX exception caught. (HRESULT: [0x887A0005],
Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown, 887A0005).
Attempting to fix...
[14.06.2019 20:45:51] Loading texture "Content/Effects/waterbump.png"
failed! {HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown}
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef,
Int32 subresource, MapMode mapType, MapFlags mapFlags)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource,
Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags,
DataStream& stream)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource,
Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32
level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32
elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level,
Int32 arraySlice, Nullable`1 rect, T[] data, Int32 startIndex, Int32
elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level,
Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
at Barotrauma.TextureLoader.PreMultiplyAlpha(Texture2D& texture) in E:
\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils
\TextureLoader.cs:line 102
at Barotrauma.TextureLoader.FromFile(String path, Boolean
preMultiplyAlpha) in E:\Barotrauma-development\Barotrauma
\BarotraumaClient\Source\Utils\TextureLoader.cs:line 68
All recomendations of this referalls
https://steamcommunity.com/app/602960/d ... 990436647/?
l=russian complete
Installed update win 7 sp1
Installed OpenAL
Reinstalled NET.Framework 4.5.2 - another PC installed 4.8
Trouble save (
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