List of medicals

#1
Wanted to list on all the medicals in the game and their uses.

I divide the medicals into two groups: Ingredients and Finished product.

Ingredients:

These are mostly used in the creation of other medicals and nearly all of them injure or kill you. Medicals, which are made of others, belong to Finished products. They are:

Uranium powder: Its used in the creation of Hyperzine, when put into the medical fabricator with Phosporus. It is very lethal, due to it dealing Damage over time, and takes an immense amount of medicine to save you. You can get it by deconstructing an Uranium bar.

Sulphuric Acid: Used in the creation of Morbusine and Compound N, yet is also used to make batteries. It is lethal and deals Damage over time,and thus, if injected twice, kills you if untreated.It is also found in chemicals shipments.

Phosphorus: Used in the creation of hyperzine and Fibriozine, yet also a Flare component. It injures you, yet shouldnt oppose big problems once injected, as it doesnt cause Damage over time.

Chlorine: Used in the creation of Chloral hydrate. If injected alone, it deals an nearly non-existant Damage over time.

Iron Powder: Used in the creation of Erythrozine, and can be made bye deconstructing Steel bars. It doesnt deal any damage, yet appears to be draining the battery a little. (Needs more testing)

Potassium: Used in the creation of Compound N and Flash Powder. If used on yourself, it injures you a little and thus, doesnt oppose a threat.

Aluminium: Used in the creation of Compound N and Flash Powder, yet also participates in the creation of multiple tools (Welder, Cutter, Harpoon gun) and the Flare. It deals only little damage.

Ethanol: Used in making Chloral hydrate. If injected, it slows the target slightly down, for 20 seconds.

Stabilozine: Used in making most of the basic medicine. Is injected, it gives an small Health and Oxygen over time effect.

Velonaceps Calyx Egg: Also known as Husk egg. Used in conjunction with Corrigodone in order to make Calyxanide, the very chemical used to counter its effect.
If injected, it initiates the transformation of the eggs host into a husk. 10 of those can be found in Cargo crates during a "Biohazard" cargo mission.


Finished products: Medicals, constructed from the Medical fabricator using other medicals. Only five of them can deal damage, two of them, are exceptionally lethal.
Some of them also are used in the creations or certain tools.

Corrigodone: Made using Chloral hydrate and Stabilozine. It is one of the most basic medicines and heals, if injected, a fifth of your health. (If its only one shot).

Erythrozine: Made using Stabilozine and Iron Powder. It is used to treat oxygen deprivation and fills up the oxygen bar completely, at the cost of a little but of your health bar.

Fibriozine: Made using Stabilozine and Phosporus and on of the basic drugs. It stops the bleeding a little. Multiple shots are advised, when the bleeding is strong.

Chloral Hydrate: Made using Chlorine and Ethanol. Used in creation of Corrigodone, yet also in stun grenades. It stuns the target briefly for 10 seconds, while dealing minor damage. 2 of them are found in chemical shipments.

Flash Powder: Made using Potassium and Aluminium, and used in making Auxiliorizinea and Stun grenades. If fully injected, it creates an small explosion, stunning you for 3 seconds, and dealing minor damage. 3 are found in chemical shipments.

Auxiliorizine: Made using Erythrozine, Corrigodone and Flash Powder: It is a very strong medicine, that, if injected twice, fills your complete health bar, and gives you air for 2 minutes, while slowing down bleeding. (Yet, it is very weak at slowing down bleeding.) 5 of them are found in chemical shipments.

Hyperzine: Created using Phosphorus and Uranium Powder. It is quite the stronger counterpart of ethanol, as it increases your speed by 50%, for a minute.

Morbusine: Created using Auxiliorizine and Sulphuric acid. It can be considered an chemical weapon. Once injected, it kills its target within 10 seconds, thus nearly guaranteering an kill. Yet on big monsters, like the endworm, one shot isnt enough, due to its effect only lasting one minute. 4 doses are required to severely weaken it, and, if already hit by a nuke, killing it, making it THE the most devastating weapon in the game. 5 of them are found in chemical shipments, which is the amount needed to kill an endworm, only relying on morbusine.

Nitroglycerine: 20 of them are contained in two boxes, during a "Handle with Care" mission. They are among the strongest explosives of the game, dealing 300 damage and 400 structure damage. If injected, it explodes. If a crate containing them hits the ground over a one floor, it explodes, combining the power of all nitroglycerines together in one explosion.

Calyxanide: Created using Corrigodone and Velonaceps Calyx Eggs. If injected, it completely stops the tranformation form human to husk, as long as he does not already have his ovipositor.

Liquid Oxygenite: Created using Stabilozine and a Oxygenite Shard. Similar to Erythrozine, it spends oxygen, however at a much higher rate and longer time, filling a tenth of the oxygen bar every second, for a minute.
However, usage comes with risks, as Liquid Oxygenite deals damage similarily to Sulphuric Acid and thus should rather be used for emergencies, along with Auxiliorizine
Last edited by Frostdemon727 on Mon Jan 16, 2017 5:59 am, edited 8 times in total.
Hi,

I'm Frost.

Re: List of medicals

#2
Frostdemon727 wrote:Wanted to list on all the medicals in the game and their uses.
Ethanol: Used in making Chloral hydrate. If injected, it slows the target slightly down, for 20 seconds.
Damn, I really thought Ethanol would be useful for curing poison (pic related and the fact its located in some default emergency cabinets)
Image

Re: List of medicals

#3
Rick wrote:
Frostdemon727 wrote:Wanted to list on all the medicals in the game and their uses.
Ethanol: Used in making Chloral hydrate. If injected, it slows the target slightly down, for 20 seconds.
Damn, I really thought Ethanol would be useful for curing poison (pic related and the fact its located in some default emergency cabinets)
Image
Well, I got everything from the .xml files of the game, so Ethanol may or may not be used to treat poison in real life.

But well, It would be cool, if it could be usedbto unpoison someone with it, or atleast reduce the DoT effect, yet I think there is gonna be an seperate med for that.

EDIT: Btw, looked at the pic for some seconds, Ethanol doesnt really seem to be a suitable treatmeant to the poisons in the game.
Hi,

I'm Frost.