Regalis, you made a note in a previous patch that limbs are now attached to a solid fixation in the body, rather than being individual limbs.
Unfortunately, this has rendered several subs impossible to navigate such as those that require crouching to enter ballasts/corridors, and results in becoming stuck on small protrustions.
Furthermore this has made dragging bodies impossible, and has somehow made handcuffs take no effect 90% of the time. This means that more shitters are running around submarines being unable to be subdued without harpoon guns.
This is only a suggestion, but holy shit please revert back to the system you had before, this one has created more problems than it has solved.
Thank you.
Re: The new physics engine breaks multiple mechanics. For Regalis.
#2We are aware of these issues and will be working to fix them.
However, we probably won't be returning to the previous system, since that had a ton of problems of its own that are a lot harder to fix than the ones the current system has (particularly, syncing is a lot harder to do properly with the old system, which is why players used to "randomly die" a lot. It also made players get stuck on platforms and staircases.)
Thanks for the report.
However, we probably won't be returning to the previous system, since that had a ton of problems of its own that are a lot harder to fix than the ones the current system has (particularly, syncing is a lot harder to do properly with the old system, which is why players used to "randomly die" a lot. It also made players get stuck on platforms and staircases.)
Thanks for the report.
Re: The new physics engine breaks multiple mechanics. For Regalis.
#3Well, this isn't a bug report so much as a complaint about the change to the system.
But fair enough.
But fair enough.