What scares you in barotrauma?
Posted: Sun May 14, 2017 1:42 pm
Starting off in Barotrauma, everything was mysterious, as you play - you learn. As you learn enough, you can get to the point where you teach others. But because every round is unique - something weird is always bound to happen. You will almost always get a kick from the suspense, it is truly never boring. If you happen to preform without error, you and your crew, you may have very little to fear for.
However, being the captain(a responsibility which really requires experience, as you need to understand everyone's roles and jobs and to derail a bit but, think of it like this - you are half the thought-process of everyone else aboard, they improvise but you give the order of what you want done(and how to do it at times)) of public games there are usually new players, or seasoned players which make a mistake, or trolls. Nonetheless, you can't expect everyone to do well - you can rely on yourself solely and then help others from there.(applies for every single role)
Well, to the point.. What strikes fear into you?
For me, it's not homicidal clowns nor that one mechanic that says "mutiny!" before being struck by 40,000 volts of a security officer. Fear strikes me when I am helpless, and I don't mean injected-by-medicine helpless, or handcuffed-helpless.
I mean, your reactor ceased functioning, you have no communication to the crew, battery power runs out in less than a minute, something is on board that you don't know, all while you're falling at an uncontrolled descent into the abyss and around now would be a nice time for the assistants and mechanics to start patching those holes, for the engineers to start fixing the reactor and junction boxes, for the doctor to cure that poor new guy with calyxinide, for the security officers to shoot that mantis - but then you realize, everyone has their own role and you just gotta put some trust in them.. not that you've got a choice.
So, that said - the Captain usually can function well in public games while everything works decently. You can shout/radio "GENERAL QUARTERS!, MAN BATTLE STATIONS - HUMAN-SIZED CONTACT FORE UPPER 50M CLOSING", "FLOODING IN AFT-BALLST, AFT-1, AFT-2, FORE-4!" however when all of these come together and it's truly chaos, you'll find that the captain is the same as anyone, a tiny spec whose purpose is just survival. You'll do dishonorable things like taking 2 oxygen instead of 1 when you see someone furiously swimming towards you without a mask, even stunsticking others to take their oxygen for your own survival, barotrauma can be a real mess when nothing is operating.
Barotrauma is fun for many reasons - fear, suspense, even pleasure as you find artifacts and kill monsters. But what keeps me coming back ESPECIALLY is the teamwork and cooperation, you can't win without it.
However, being the captain(a responsibility which really requires experience, as you need to understand everyone's roles and jobs and to derail a bit but, think of it like this - you are half the thought-process of everyone else aboard, they improvise but you give the order of what you want done(and how to do it at times)) of public games there are usually new players, or seasoned players which make a mistake, or trolls. Nonetheless, you can't expect everyone to do well - you can rely on yourself solely and then help others from there.(applies for every single role)
Well, to the point.. What strikes fear into you?
For me, it's not homicidal clowns nor that one mechanic that says "mutiny!" before being struck by 40,000 volts of a security officer. Fear strikes me when I am helpless, and I don't mean injected-by-medicine helpless, or handcuffed-helpless.
I mean, your reactor ceased functioning, you have no communication to the crew, battery power runs out in less than a minute, something is on board that you don't know, all while you're falling at an uncontrolled descent into the abyss and around now would be a nice time for the assistants and mechanics to start patching those holes, for the engineers to start fixing the reactor and junction boxes, for the doctor to cure that poor new guy with calyxinide, for the security officers to shoot that mantis - but then you realize, everyone has their own role and you just gotta put some trust in them.. not that you've got a choice.
So, that said - the Captain usually can function well in public games while everything works decently. You can shout/radio "GENERAL QUARTERS!, MAN BATTLE STATIONS - HUMAN-SIZED CONTACT FORE UPPER 50M CLOSING", "FLOODING IN AFT-BALLST, AFT-1, AFT-2, FORE-4!" however when all of these come together and it's truly chaos, you'll find that the captain is the same as anyone, a tiny spec whose purpose is just survival. You'll do dishonorable things like taking 2 oxygen instead of 1 when you see someone furiously swimming towards you without a mask, even stunsticking others to take their oxygen for your own survival, barotrauma can be a real mess when nothing is operating.
Barotrauma is fun for many reasons - fear, suspense, even pleasure as you find artifacts and kill monsters. But what keeps me coming back ESPECIALLY is the teamwork and cooperation, you can't win without it.