Keeping submarine still without any human intervention since the start of the round.

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BugReporter2
Dr. Bright's Assistant
Posts: 15
Joined: Mon Dec 25, 2017 6:00 am

Keeping submarine still without any human intervention since the start of the round.

Postby BugReporter2 » Sun Jan 14, 2018 7:52 pm

What the subject says. Note: manually enabling autopilot counts as human intervention.

I tried: enabling autopilot in nav terminal in sub editor, but it seems like autopilot settings don't get saved so the sub starts with autopilot off.
Also tried setting ballast pump targetlevel to neutral ballast level, it kinda works but it only keeps sub from accelerating upwards after it fills, it doesn't stop the speed it gained while it was still empty, the sub just drifts upwards that way instead of stopping in place. Also neutral level shows only to the 1% precision, you usually get target level a part of percent off of real neutral level so the sub starts to slowly sink or continues to move upwards after it mostly stops.

Any other ideas?

HalfdeadKiller
Dr. Bright's Assistant
Posts: 26
Joined: Sat Dec 16, 2017 8:00 am

Re: Keeping submarine still without any human intervention since the start of the round.

Postby HalfdeadKiller » Sun Jan 21, 2018 3:15 am

Could try having sometihng output 0,50 to Velocity_In on the Nav Terminal. And then disable once some sort of value is output via the console. Gonna have to experiment with that though...


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