Re: Anyone Know any ship making tutorials?

#3
A few tips I can give you:

*Submarine editor is about constructing smart, not hard.

*The greater content on your submarine is the more monsters spawn to balance challenge level.

*Replacing connection panel access from "Screwdriver" to "locked" makes it impossible to rewire it, however a wire can be removed or edited by rewiring other devices connected to it, that are not locked.

*Large engines break under water, shuttle ones don't. You can install 2 shuttle engine and one large. With relay components you can turn off some of them by cutting power off if ship is too fast to steer.

*Ballast pumps can be impossible to turn off, if they cannot be rewired and set_state is connected to water detector outside submarine, that cannot be detached or rewired. People cannot at this point press bird in the box to disable a pump. The only way to disable ballast is to cut power off or make power source go through a relay component, that can be turned off with a button.

*Put reactor somewhere on top of submarine, so water won't break it too quick.

*Reactor can work under water if it has 3 fuel rods inside.

*The only way to give batteries power is by reactor or other batteries.

*Railguns can shot more, than one time in a short period, if they have connected 2 or more railgun loaders to them.
Barotrauma submarine designer- rico6822
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