To be frank, I don't know where any remotely good quality enforcer guides exist and the enforcer mongrels I usually see running around the sub don't have any clue what they're doing. So I decided to make this guide just outlining the enforcer.
Enforcer Job Description
Enforcer job description can be summed up into 2 main areas
1. Internal threats.
2. External threats.
Most guides fail to mention external threats at all, and this has led to the 'shitcurity stereotype': enforcers raid and breach into areas, confiscate anything and refuse to deal with any external threats. Bad enforcers can be more damaging than some griefers in this regard because they halt the progress of innocent people and refuse to help in any productive manner. Let's start with dealing with outdoor situations.
Exterior situations
As an enforcer, too many people neglect the fact they are the ones who should be using guns. Next time you spawn in as security, look at the job description for security on your clipboard and it will say that you're the one responsible for manning the guns. Think of it like this. Other jobs with responsibilities are hard at work, medics are busy crafting and saving lives and engineers and mechs should always be ready to repair. A large portion of the time you are most useful staying on guns, so stay on them, or at least try to be close enough to them for when a creature attacks.
Thresher or similar sized creature in a blind spot? Use your baton! A great method of elimination is stunning them with a baton, followed up by spamming a diving knife. Larger creatures are significantly more dangerous and some will be resistant to stunning, don't try it with them.
Some submarines have shuttles that have guns on them and you should be the proud gunner of it. Get at least one person to come with to pilot (you can bring another person along as a signaller/loader) and gun threats down you wouldn't normally be able to hit with the main sub's guns. The Aegir has a well stocked shuttle, with batteries, oxygen tanks and explosive ammunition.
There is another primary exterior task in the form of ruins. Enforcers shouldn't be pussymen, they should be the pointmen, going in first and illuminating rooms to assess threat levels and take out any hostile life, then relaying back to your expedition crew the status of an area. Therefore, bring lighting objects and flares. Always be the first to volunteer for expeditions, learn from experience. Trust me, you'll be a better player. One last thing, don't try to stun the guardians. Seriously, don't.
Internal Threats
External threats are easier to predict, you know they will come and you have a good idea of where they are. Such is not the case with people. You will likely encounter a different internal threat every other game, none the same. Most often, it will just be people arguing. If you aren't the greatest speaker, just try tell them to play the objective. If someone is doing their job wrong, try help them.
The major internal threats will be griefers if traitors is off. I want to keep it basic so I'll just say find out who the griefer is through chat logs and interrogation. Proceed to detain them/kill them. Detaining is ideal but rarely possible if they managed to get a gun, which is often. What you cannot do is randomly arrest people with little evidence and proceed to murder them. You are enforcing the law, not breaking it like a vigilante. Be better than that or you are just as bad as a griefer a lot of the time.
If there are traitors follow the same line as with griefers. However to prevent them breaking NLR and to get a secret message at the end of the game detain them instead and put them in brig for the whole game if you can be sure they are a traitor.
What I've seen a lot of 'shitcurity' do is destroy assets that can be used for evil. This is correct to do for items such as eggs, but I think it is incorrect to do this for toolkits. Toolkit's use for good far outweighs their use for crafting traitorous weapons, and even if it is deconstructed people can still craft knives and spear guns in the assembler. So don't do that.
The odds are when you are dealing with internal threats people will get injured. You have the second highest medical skill in the game! Also you get to see first hand what injures people generally, which aids in diagnosis. If you can stop bleeding on people before a medic arrives, many lives will be saved. Also due to high medical you are proficient in CPR. 1 shot of corri and CPR on a non bleeding target can heal most wounds. For more info check out my medical guide: viewtopic.php?f=18&t=9696
Thanks for reading! Note: enforcer is probably my fifth or sixth most played role so I am not as proficient in it as engineer or medic. Therefore I probably have a lot of bad basic strategies here or there are ones I missed. I'm open to criticism someone can share. We're all here to learn!
Enforcing: A Guide for BTE
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Last edited by randymagic241 on Fri Nov 02, 2018 3:50 pm, edited 3 times in total.
_GOD exists and he will torch you
Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294
Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294