1. No skill requirements to craft stuff
2. You can choose extra materials to add to your sub like the shop but with out credits
3. Instead of respawning in shuttle directly spawn in Sub’s airlock
4.be able to toggle maintenance and hull damage
5. Be able to toggle damage
Re: Slight improvements to Sandbox
#2The current sandbox is just mission mode without a mission. While this is just a more cheaty version of it.
2. You can spawn items with console commands
3. There was a way to force spawns in the main sub but that might've been a plugin
4. You can disable sub damage with a command
5. You can disable damage to yourself with a command
The no skill requirements idea could be added as a command as well.
2. You can spawn items with console commands
3. There was a way to force spawns in the main sub but that might've been a plugin
4. You can disable sub damage with a command
5. You can disable damage to yourself with a command
The no skill requirements idea could be added as a command as well.
Re: Slight improvements to Sandbox
#3I'm with blue on this one. Sandbox should remain just as a mission mode without missions.
Re: Slight improvements to Sandbox
#4Sometimes you just gotta mess with all the stuff and no skill cap and such would make it easier to do
Just your average drug addicted Medic
Re: Slight improvements to Sandbox
#5Maybe then a "Sandbox" command which activates everything you've listed
Re: Slight improvements to Sandbox
#6There’s a sandbox gamemode
Just your average drug addicted Medic
Re: Slight improvements to Sandbox
#7Yes, I know but I am talking about a new command which activates all that stuff you talked about
Re: Slight improvements to Sandbox
#8Maybe not a command but a option you can check at the start of the round, or multiple options so you can chose which ones in specific you want
Just your average drug addicted Medic