Multiple ships

If you want to help with the development of Barotrauma by offering ideas, suggestions, assets or anything else, this is the right place.
User avatar
Barotrauma Developer
Posts: 1187
Joined: Sun Dec 16, 2012 10:51 pm
Location: eeeeee

Multiple ships

Postby juanjpro » Fri Jul 31, 2015 5:58 pm

This idea was originally suggested by Flipside:

After thinking for a while, I came up with an idea for implementing multiple submarines into the game that can interact with each other without breaking the physics simulation.

The ships that move around in the world can be large, single objects, and the inside of the ships can be static objects hidden in usually inaccessible parts of the map.
When the moving objects in the world bump into something, forces to the objects inside the ship can be applied accordingly. Rotating the moving objects in the world can modify the gravity inside of the ships.
Leaving a ship will teleport the player into the world, entering a ship will teleport the player to the hidden inside of the ship.
The inside of the ships can be rendered seamlessly on the position of the moving objects, so players wouldn't notice that entering the ship is actually teleporting them to another part of the map.

If the idea doesn't seem to make sense I'll try drawing something that explains it better.

User avatar
Undertow Games Founder
Posts: 391
Joined: Fri Nov 02, 2012 11:28 am
Location: Finland

Re: Multiple ships

Postby Regalis » Fri Jul 31, 2015 6:28 pm

Thanks for the idea, that sounds like a much better way to handle the submarines! The current system is kind of a hack and this would be a much more elegant solution. Now the ship can't even rotate, not to mention having multiple subs in the same map.

User avatar
Posts: 242
Joined: Tue Jun 24, 2014 9:14 pm
Location: a place near SCP-066

Re: Multiple ships

Postby Airplane611 » Fri Jul 31, 2015 6:48 pm

Well, It doesn't have that much bugs anyways, and doesn't need to be updated all the way to v1.1 like SCP: Containment Breach! xD
I'm a thread of yarn.


"Run! Get to Gate-A or B! Try to run without SCP's and MTF's spotting you! Try to get items that help, and escape."

User avatar
Posts: 156
Joined: Tue Nov 19, 2013 8:58 pm
Location: On a chair, in Sweden

Re: Multiple ships

Postby Horrordar » Fri Jul 31, 2015 6:54 pm

Airplane611 wrote: It doesn't have that much bugs anyways,

That's.. Hrm.. Very debatable.
Why that profile picture? Because I love Halo 3.

Return to “Collaboration”

Who is online

Users browsing this forum: No registered users and 1 guest