Make Barotrauma much darker

If you want to help with the development of Barotrauma by offering ideas, suggestions, assets or anything else, this is the right place.
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Hoss
Dr. Bright's Assistant
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Joined: Sat Jun 04, 2016 3:49 pm

Re: Make Barotrauma much darker

Postby Hoss » Sat Dec 16, 2017 6:44 pm

LordDoggo wrote:-Make Game Darker.
-Give us flashlight or headlamp.
-Game start this generally doesnt matter because if you download a good custom submarine the rail cannons are already loaded, the reactor(s) are already turned on, and everything is neatly organized and you know where to get it.



implying lights dont go out 99% of rounds

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LordDoggo
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Re: Make Barotrauma much darker

Postby LordDoggo » Sat Dec 16, 2017 9:19 pm

Hoss wrote:
LordDoggo wrote:-Make Game Darker.
-Give us flashlight or headlamp.
-Game start this generally doesnt matter because if you download a good custom submarine the rail cannons are already loaded, the reactor(s) are already turned on, and everything is neatly organized and you know where to get it.



implying lights dont go out 99% of rounds


Implying that youd already have a flashlight by the time the lights do go out.
Just a Doggo that couldnt find a 90 x 90 Doggo picture. So Doggo used Cap'n Jack.

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chikoeduardo
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Location: Chile

Re: Make Barotrauma much darker

Postby chikoeduardo » Sat Dec 16, 2017 10:34 pm

It kinda depends on the sub design, actually. There's emergency lighting, which requires no power.

I tend to put them in corridors and important rooms like Engineering or Command. The rest is left completely dark when the power is out.

BugReporter2
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Joined: Mon Dec 25, 2017 6:00 am

Re: Make Barotrauma much darker

Postby BugReporter2 » Mon Jan 08, 2018 12:54 pm

Emergency lights need overhaul. Right now nothing stops sub makers from replacing all lamps with emergency lights and making them as bright as lamps and having gazillions of them all over the ship which results in ship being lit even if everything is flooded and broken.

The obvious solution would be for emergency lights to run off internal battery with brighter illumination draining battery faster, that'd make sub makers seek compromise between brightness and longevity and also to make lights only run when needed and not always like they do now. Also it'd make sub makers use less of them since they'd require connection to the grid to recharge internal battery and we'd get to see more darkness.


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