Re: Make Barotrauma much darker

#11
LordDoggo wrote:-Make Game Darker.
-Give us flashlight or headlamp.
-Game start this generally doesnt matter because if you download a good custom submarine the rail cannons are already loaded, the reactor(s) are already turned on, and everything is neatly organized and you know where to get it.
implying lights dont go out 99% of rounds

Re: Make Barotrauma much darker

#12
Hoss wrote:
LordDoggo wrote:-Make Game Darker.
-Give us flashlight or headlamp.
-Game start this generally doesnt matter because if you download a good custom submarine the rail cannons are already loaded, the reactor(s) are already turned on, and everything is neatly organized and you know where to get it.
implying lights dont go out 99% of rounds
Implying that youd already have a flashlight by the time the lights do go out.
Just a Doggo that couldnt find a 90 x 90 Doggo picture. So Doggo used Cap'n Jack.

Re: Make Barotrauma much darker

#14
Emergency lights need overhaul. Right now nothing stops sub makers from replacing all lamps with emergency lights and making them as bright as lamps and having gazillions of them all over the ship which results in ship being lit even if everything is flooded and broken.

The obvious solution would be for emergency lights to run off internal battery with brighter illumination draining battery faster, that'd make sub makers seek compromise between brightness and longevity and also to make lights only run when needed and not always like they do now. Also it'd make sub makers use less of them since they'd require connection to the grid to recharge internal battery and we'd get to see more darkness.
cron