Co-op campaign.
Posted: Sun Jan 08, 2017 3:13 am
I'm not sure if this is being worked on or not as I haven't really been following the game, but I'm surprised it's not in the game already. Something similar to what the single player campaign had, the mission to mission persistence, combined with purchased upgrades to the sub and multiple people could make for a great co-op experience.
Starting out in a sub and taking small and easy but treacherous missions for such an incapable craft (and crew) and advancing to a hulking, complex monstrosity whether it be well built or not and dealing with very dangerous and serious missions such as end worms and other subs.
Making decisions as to the future of the sub based on dire situations; Can we afford to sacrifice the purchase of weaponry for this mission in order to buy medical supplies? This mission is ranked for a much larger vessel but is the reward worth the risk? Our reactor struggles as is but if we add an cannon we would be a lot safer overall.
It could also add to the impact of various roles, currently the only difference is starting gear and statistics. Different roles could be in charge of different systems of the ship, such as the engineer the electronics and devices of the ship and the mechanic the engines, pumps, guns and reactor, and it would be their job to come up with solutions to issues in these systems and communicate them to the captain, allowing him to make more informed decisions.
This would add elements of grand-scheme decision making, resource management and a sense of progression, and could add a lot to the entertainment value of the co-operative aspect of this game.
Starting out in a sub and taking small and easy but treacherous missions for such an incapable craft (and crew) and advancing to a hulking, complex monstrosity whether it be well built or not and dealing with very dangerous and serious missions such as end worms and other subs.
Making decisions as to the future of the sub based on dire situations; Can we afford to sacrifice the purchase of weaponry for this mission in order to buy medical supplies? This mission is ranked for a much larger vessel but is the reward worth the risk? Our reactor struggles as is but if we add an cannon we would be a lot safer overall.
It could also add to the impact of various roles, currently the only difference is starting gear and statistics. Different roles could be in charge of different systems of the ship, such as the engineer the electronics and devices of the ship and the mechanic the engines, pumps, guns and reactor, and it would be their job to come up with solutions to issues in these systems and communicate them to the captain, allowing him to make more informed decisions.
This would add elements of grand-scheme decision making, resource management and a sense of progression, and could add a lot to the entertainment value of the co-operative aspect of this game.