Prone + Door-Sensors
Posted: Mon Feb 20, 2017 10:54 pm
A couple of suggestions that i'm passing on from inspiration or people:
Prone: Going prone via V or a control which allows the player to fit into those tight vents found on the nalhennia or other ships. Currently the only way to go prone is have water flood a location, and use a water scooter. Thus when the hull is breached in one of these 'vents' or bilge pipes, you have to intentionally flood the ship to get to the said location, causing many problems.(usually outdoor repair will fix this problem, but the damage can be internal and will serve a large problem.)
Door-Sensor: (originally thought of Human-Sensor), but I figured that isn't the most realistic approach.
We have water-sensors which when hooked properly to a door, can close the door when water is aside it(along with general usage such as detecting water on another side of the wall), it will simply sense water and trigger whatever it's linked to(lights, door, alarm, etc). We proposed that a sensor for humans may be useful, opening and closing whenever a human is near a door for example. But I thought that it should also include something that doesn't excluse aliens, for example we can say that the sensor will detect the humanoid shape(which includes both husks and humans). The original idea was to help cope with AI and doors.
Prone: Going prone via V or a control which allows the player to fit into those tight vents found on the nalhennia or other ships. Currently the only way to go prone is have water flood a location, and use a water scooter. Thus when the hull is breached in one of these 'vents' or bilge pipes, you have to intentionally flood the ship to get to the said location, causing many problems.(usually outdoor repair will fix this problem, but the damage can be internal and will serve a large problem.)
Door-Sensor: (originally thought of Human-Sensor), but I figured that isn't the most realistic approach.
We have water-sensors which when hooked properly to a door, can close the door when water is aside it(along with general usage such as detecting water on another side of the wall), it will simply sense water and trigger whatever it's linked to(lights, door, alarm, etc). We proposed that a sensor for humans may be useful, opening and closing whenever a human is near a door for example. But I thought that it should also include something that doesn't excluse aliens, for example we can say that the sensor will detect the humanoid shape(which includes both husks and humans). The original idea was to help cope with AI and doors.