Mic system / voice system / VOIP

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Mic system / voice system / VOIP

Postby QuickLoad » Thu Jun 15, 2017 10:06 pm

Any type of voice system implemented INTO the game would be a great addition. Remember how the dead don't talk? Well, lots of these '---- don't talk' mechanics are ruined because if we want to use our mic to get orders in fast in tense situations, someone is also going to use their mic to say 'I have a husk infection, I can't type but I can still talk cause i'm using a third party voice program'.

An integrated voice system would be amazing, as we'd retain the mechanics.

As for how it'd work, my suggestion would be something like:
1. local chatter, the closer you are to someone the louder they get, farther away the softer they get.
2. radio chatter, of course in future versions perhaps frequencies can be made, but at the moment it's best to keep it simple. You have a bettery, you have a radio equipped in your headset slot, you can press a button and communicate to anyone in radio range.

just an idea to be developed on, as it'd greatly enhance gameplay.

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Re: Mic system / voice system / VOIP

Postby Fakyring » Fri Apr 20, 2018 1:32 pm

It would be awesome

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Re: Mic system / voice system / VOIP

Postby rico6822 » Fri Apr 20, 2018 1:40 pm

I do believe when husk infection progresses voice chat should be blocked as well, since husk infection is about not being able to speak at all.
If polish players can play barotrauma and barotrauma takes place in space, than Poland can into space.

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Re: Mic system / voice system / VOIP

Postby Whale » Thu May 31, 2018 7:45 am

Love the idea. Looking into some hook for already-existing Teamspeak plugins that try to accomplish this. The only thing necessary is getting relative positional data from the game to said plugin(s).
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Re: Mic system / voice system / VOIP

Postby etet2 » Sat Jun 02, 2018 12:17 pm

voip is planned but it's currently on hold cuz the new update is being developed
check out my mod Barotrauma Erect

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