Cyka Blyat v0.2

A place to show off your mods and discuss modding Barotrauma.
etet2
Technician
Posts: 97
Joined: Fri Jan 29, 2016 8:00 pm

Cyka Blyat v0.2

Postby etet2 » Mon Jun 27, 2016 8:59 am

Chaneglist:
-Ak-47 is more powerful, has new sound, increased capacity
-Vodka is drinkable without syringe, has new texture and sound, and can be crafted at medical fabricator
-Added new job Vodka Dealer
-Stabilizone may(did not test) help with Vodka overdose

changelist for older versions is inside archive

what i should add next? leave you suggestions bellow.

How to install:
-Download .rar archive https://mega.nz/#!dNAlWbYD!P-jIC37gS-JH ... 3d2gz2EbRs
-Put everything from archive intto game folder and press replace file in destination
-Launch Barotrauma launcher
-Select content package Cyka Blyat v0.2
-Have Fun
Last edited by etet2 on Thu Nov 17, 2016 5:50 pm, edited 5 times in total.

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Vane Brain
SCP:CB Developer
Posts: 851
Joined: Sun Jun 14, 2015 10:15 am
Location: Room404

Re: Cyka Blyat v0.1

Postby Vane Brain » Mon Jun 27, 2016 9:37 am

etet2 wrote:i made a mod for barotrauma

Changelist:
-Added Ak-47 and Bullets for it(does not have sound i will try to fix that)
-Added Balalaika
-Added Vodka
-Added Ushanka
-Changed some textures

what i should add next? leave you suggestions bellow.

How to install:
-Download .rar archive https://mega.nz/#!QZ5lgCRL!Eh5Al3AMmIw2 ... 6niF3ujyRY
-Put everything from archive to game folder and replace file in destination
-Launch Barotrauma launcher
-Select content package Cyka Blyat v0.1
-Have Fun

There is a Modding thread for that
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WarlordToby
Dr. Bright's Assistant
Posts: 30
Joined: Thu Jun 16, 2016 1:51 pm

Re: Cyka Blyat v0.1

Postby WarlordToby » Tue Jun 28, 2016 12:15 pm

etet2 wrote:i made a mod for barotrauma

Changelist:
-Added Ak-47 and Bullets for it(does not have sound i will try to fix that)
-Added Balalaika
-Added Vodka
-Added Ushanka
-Changed some textures

what i should add next? leave you suggestions bellow.

How to install:
-Download .rar archive https://mega.nz/#!QZ5lgCRL!Eh5Al3AMmIw2 ... 6niF3ujyRY
-Put everything from archive to game folder and press replace file in destination
-Launch Barotrauma launcher
-Select content package Cyka Blyat v0.1
-Have Fun


Before i download anything i want to ask; Are the bullets in actual magazines?

etet2
Technician
Posts: 97
Joined: Fri Jan 29, 2016 8:00 pm

Re: Cyka Blyat v0.1

Postby etet2 » Tue Jun 28, 2016 12:19 pm

WarlordToby wrote:
etet2 wrote:i made a mod for barotrauma

Changelist:
-Added Ak-47 and Bullets for it(does not have sound i will try to fix that)
-Added Balalaika
-Added Vodka
-Added Ushanka
-Changed some textures

what i should add next? leave you suggestions bellow.

How to install:
-Download .rar archive https://mega.nz/#!QZ5lgCRL!Eh5Al3AMmIw2 ... 6niF3ujyRY
-Put everything from archive to game folder and press replace file in destination
-Launch Barotrauma launcher
-Select content package Cyka Blyat v0.1
-Have Fun


Before i download anything i want to ask; Are the bullets in actual magazines?

no i tried to do magazine thing but it is hard to tell game using cfg's to shoot bullet when magazine is in it because it will try shoot clip

WarlordToby
Dr. Bright's Assistant
Posts: 30
Joined: Thu Jun 16, 2016 1:51 pm

Re: Cyka Blyat v0.1

Postby WarlordToby » Fri Jul 01, 2016 6:53 pm

etet2 wrote:
WarlordToby wrote:
etet2 wrote:i made a mod for barotrauma

Changelist:
-Added Ak-47 and Bullets for it(does not have sound i will try to fix that)
-Added Balalaika
-Added Vodka
-Added Ushanka
-Changed some textures

what i should add next? leave you suggestions bellow.

How to install:
-Download .rar archive https://mega.nz/#!QZ5lgCRL!Eh5Al3AMmIw2 ... 6niF3ujyRY
-Put everything from archive to game folder and press replace file in destination
-Launch Barotrauma launcher
-Select content package Cyka Blyat v0.1
-Have Fun


Before i download anything i want to ask; Are the bullets in actual magazines?

no i tried to do magazine thing but it is hard to tell game using cfg's to shoot bullet when magazine is in it because it will try shoot clip


I had that thing in my mind when i was making a rifle myself. Thing is; I got no idea how to create an actual magazine for it.

etet2
Technician
Posts: 97
Joined: Fri Jan 29, 2016 8:00 pm

Re: Cyka Blyat v0.1

Postby etet2 » Sun Jul 03, 2016 10:08 am

WarlordToby wrote:
etet2 wrote:
WarlordToby wrote:
Before i download anything i want to ask; Are the bullets in actual magazines?

no i tried to do magazine thing but it is hard to tell game using cfg's to shoot bullet when magazine is in it because it will try shoot clip


I had that thing in my mind when i was making a rifle myself. Thing is; I got no idea how to create an actual magazine for it.

i think i could do that if regalis posted somewhere full list of commands, effects, and this sort of stuff.


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