Barotrauma Extended v6.2

A place to show off your mods and discuss modding Barotrauma.
GodReiz
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Re: Barotrauma Extended v4.8

Postby GodReiz » Thu Feb 15, 2018 6:27 pm

Oh,that's even better ! :p
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chikoeduardo
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Re: Barotrauma Extended v4.9

Postby chikoeduardo » Sun Feb 18, 2018 8:01 pm

The mod has been updated to v4.9! Here's the changelog:

Mod Changes:

-The mod is now almost completely compatible with vanilla subs. All vanilla items not found in the mod are automatically replaced by mod counterparts.
-Added a new submarine appliance, Refrigerator. It can store up to 15 food/drink items inside and it keeps them from rotting, as long as it's powered.
-Added a new container, Top Cabinet. It's like the Medical or Toxic Cabinets but this one has no label. It can also store Food Cans.
-Coolant Rods will now slowly recover condition over time. They are not fuel rods so they shouldn't be depletable.
-The Fabricator is now used to craft parts and basic items from raw materials.
-Added a new crafting station, Assembler. This is used to craft more advanced items using parts and basic items and materials.
-Added a new crafting station, Card Maker. This is used to craft Access Cards. The higher the clearance, the more time it takes to craft one.
-All metals and plastic can now be shaped into 3 different sizes. Sliver, Bar and Block. This is for better crafting, recycling and storing.
-Removed a lot of advanced items from the crafting recipes for the Tool Kit since the kit is supposed to make crude and/or emergency items.
-Added a new crafting component, Spare Parts. They are made of the 3 most used crafting materials and are required to assemble advanced gear.
-Added a junk item, Tactical Boot. A number of them can be found lying on the seabed. Recycling Trousers will also yield 2 of them. Can be recycled for Polycarbonate.
-Added a new junk item, Human Skull. A number of them can be found lying on the seabed. Can be recycled for Biomass.
-Added a new junk item, Iron Ore. A number of them can be found lying on the seabed. Can be recycled for Steel.
-Added a new junk item, Fulgurium Ore. A number of them can be found lying on the seabed. Can be recycled for Fulgurium.
-Added a new junk item, Velonaceps Calyx Egg Sac. A number of them can be found lying on the seabed. Can be recycled for Velonaceps Calyx Eggs.
-Plastic bags can now be found lying on the seabed. They are quite common.
-Added a new makeshift weapon, Shiv. It's weaker than a Diving Knife but still a dangerous weapon. It's made from a Food Can.
-Added a new makeshift weapon, Plasma Torcher. It's a modified Plasma Cutter that works in a similar fashion to an underwater flamethrower. It's a bit unstable.
-Added a new weapon, Diving Shotgun. It's an underwater firearm that can fire special slugs.
-Added a new ammo type, Shotgun Slug Round. It's a self-propelled slug designed to work underwater. It's a deadly round.
-Added a new ammo type, Shotgun Beanbag Round. It's a self-propelled "non-lethal" round designed to briefly stun targets.
-Added carryable containers for specific items, MedKit, Handgun Ammo Box and Shotgun Ammo Box. It's the only way to "stack" small items.
-Added a new set of tools; Pliers, Utility Knife, Claw Hammer and Hacksaw. All of them can be used as melee weapons. They are not available in Stores.
-Recycling a Tool kit now takes 50 seconds instead of one and gives Spare Parts and all melee tools.
-Added a new consumable, Energy Drink. It will increase your running and healing speed but too much of it will OD you to death.
-Renamed Body Armor to Ballistic Vest and added an alternate that can be selected via Sewing Kit crafting.
-Changed the loadout of all Security Officers. They all spawn with the alternate Ballistic Vest look.
-Changed the loadout of all Medical Doctors. They all spawn with a Medkit and the syringe inside now.
-Fixed the Teleglitch mission variant not destroying submarine walls.

Class A Outpost:
-Some lights will continue to flicker even if both reactors are offline.
-Some of the hardware can't be just rewired anymore.
-Added a Card Maker in the Captain's Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

Nehalennia I Changes:
-Some of the hardware can't be just rewired anymore.
-Added a Card Maker in the Command Officers' Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

Nehalennia II Changes:
-Some of the hardware can't be just rewired anymore.
-Added a Card Maker in the Command Officers' Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

Vellamo II Changes:
-Some of the hardware can't be just rewired anymore.
-Added a thin window in the front bumper.
-Added a Card Maker in the Command Officers' Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

Njord Changes:
-Some of the hardware can't be just rewired anymore.
-Added a Card Maker in the Command Officers' Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

Aegir Mark IV Changes:
-Some of the hardware can't be just rewired anymore.
-Added a Card Maker in the Command Officers' Quarters.
-Added a Refrigerator with some food items inside.
-Added an Assembler module to the Fabricator.
-Added a loaded shotgun and spare ammo in the Command Officers' Quarters.

RavioliGod
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Re: Barotrauma Extended v4.9

Postby RavioliGod » Sun Feb 18, 2018 10:59 pm

Great update! I was wondering, does the mod automatically update? If not, do I have to download the mod again?

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chikoeduardo
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Re: Barotrauma Extended v4.9

Postby chikoeduardo » Mon Feb 19, 2018 12:40 am

Yeah, you have to download and install it manually.

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chikoeduardo
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Re: Barotrauma Extended v4.9

Postby chikoeduardo » Mon Feb 19, 2018 8:19 pm

IMPORTANT

The Class A Outpost in the mod is currently bugged. The Grid will eventually fry and cause lots of fires. Here's a Fixed version of the Outpost:
https://www.dropbox.com/s/0ahl7qqbxhrx3 ... t.rar?dl=0

GodReiz
Dr. Bright's Assistant
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Re: Barotrauma Extended v4.9

Postby GodReiz » Wed Feb 21, 2018 8:02 pm

Well,i knew it was coming great update chiko '^^
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CrustyBoi
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Re: Barotrauma Extended v4.9

Postby CrustyBoi » Fri Feb 23, 2018 12:03 am

So with the release of Barotrauma 0.8 this has created issues for this mod. Every time I take a step I see "content/step.ogg not found" I hope the next update for BTE can fix this because I absolutely love this mod and would hate not being able to play it again, vanilla sucks xd

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chikoeduardo
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Re: Barotrauma Extended v4.9

Postby chikoeduardo » Fri Feb 23, 2018 5:33 am

Yup. The new update comes with a lot of issues but this one I can't fix. It happens with other sounds other than footsteps too. It's either mute a lot of sounds used by the modded files (included vanilla ones), or keep playing BTE with the old version of the game and wait for a fix.

CrustyBoi
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Re: Barotrauma Extended v4.9

Postby CrustyBoi » Fri Feb 23, 2018 11:42 pm

chikoeduardo wrote:Yup. The new update comes with a lot of issues but this one I can't fix. It happens with other sounds other than footsteps too. It's either mute a lot of sounds used by the modded files (included vanilla ones), or keep playing BTE with the old version of the game and wait for a fix.
quick question since ive already updated the game how would i be able to play with 0.7?

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chikoeduardo
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Re: Barotrauma Extended v4.9

Postby chikoeduardo » Sat Feb 24, 2018 1:17 pm

CrustyBoi wrote:
chikoeduardo wrote:Yup. The new update comes with a lot of issues but this one I can't fix. It happens with other sounds other than footsteps too. It's either mute a lot of sounds used by the modded files (included vanilla ones), or keep playing BTE with the old version of the game and wait for a fix.
quick question since ive already updated the game how would i be able to play with 0.7?

The download link is still available: http://undertowgames.com/file/Barotrauma%20v0.7.0.1.zip


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