Re: Barotrauma Extended v5.0

#126
Alright, lads. Update 5.0 of the mod is here. Here's the changelog:


Mod Changes:

-The mod is now compatible with the 0.8.0.4 version of the game.
-Thermite Shards will now spawn in alien ruins too.
-Colenaths now have 600 HPs instead of the 100 they used to have.
-Added a new clothing item, Crewmember Cowboy Hat. It's mostly for looks but they do have stat changers like the other pieces of clothing.
-Removed Tranquillizer and Bleedout Darts. They have been replaced by Medical Darts, which can use any chem in the game and apply all 4 doses in shot.
-Gauss Weapons no longer use metal bars as universal ammo. They now require their own magazines to work. Their rounds also spawn sparks and smoke when hitting objects.
-The flame from Plasma Torchers now spawns a lot of smoke when it hits objects, specially characters.
-Saw Cutters now spawns a lot of sparks when it hits surfaces. It spawns blood splats when it hits characters.
-The force Field no longer display the pump screen. It only needs power and wiring to turn it on/off or set its state.
-Spears and Saws have higher chances to stick to characters when fired. This also includes Railgun Spears.
-Doors and Hatches have different HPs depending on the type. Glass doors are now really weak, for instance.
-Diesel-Electric Generators no longer display the fission/cooling rate screen. They only display how much power the grid requires and how much is being generated.
-Added sprites for broken Diesel-Electric Generators and Relay Components.
-Reactors will display damage in their screens. It goes from blue to green, yellow and red for critical. It also has a broken sprite.
-Increased the damage done to reactors by fuel rods and the repair done by coolant rods.
-Adjusted armor values for the Ballistic Helmet and Vest. The vest now offer more armor than the helmet.
-Added a new comms device, Radio. It's a handheld version of the headset. It doesn't work in water and players need to hold it in their hands to use it.
-Headsets will have double the range for communication but also use twice as much battery power.
-Removed the ability to detach Control Monitors. It was causing at least 2 different bugs.
-The vanilla bug causing Flares, Revolver Flare Rounds and Gas Cans to not work has been fixed by version 0.8.0 of the game.
-Fixed the bug that was making ID cards to ignore access tags in spawnpoints.
-Fixed a bug that causes breathing gas + Calyxanide to cure the husk infection, leaving the character with the ability to infect and resist water pressure.

Class A Outpost:
-Edited some of the item stored in containers and added new ones.
-Expanded the size of the Station-Sec. It has a bigger prisoner cell and an Armory.
-Part of the lower decks is now bigger and has a maintenance shaft entrance.
-Added more lights around the station.

Nehalennia I Changes:
-Edited some of the item stored in containers and added new ones.

Nehalennia II Changes:
-Edited some of the item stored in containers and added new ones.

Vellamo II Changes:
-Edited some of the item stored in containers and added new ones.
-Added shotguns and removed other weapons in the Armory. The captain has the ammo for most of them.
-Edited the lower decks and removed unnecessary stuff.
-Fixed the Clown items still using vanilla tags.

Njord Changes:
-Edited some of the item stored in containers and added new ones.
-Removed some weapons and added weaker ones, since this is not a warship. The captain has the ammo for some of them.
-Edited the lower decks and removed unnecessary stuff.

Aegir Mark IV Changes:
-Edited some of the item stored in containers and added new ones.
-The Security Quarters has mostly Gauss Weapons in the lockers now. The Captain has the ammo for them.
-Replaced the Harpoon Guns with Spear Guns since this is a Warship.