#104
by chikoeduardo
The mod is now updated to v4.8! Here's the changelog:
Mod Changes:
-Added a new submarine, Njord. It's a cargo transport based on the Vellamo II. It's considerably larger but is also ill equipped for combat.
-Added a new wall type, Base Walls. They are extremely tough but use a lot of room.
-Added a new wall type, Thin Glass Walls. They are weaker than the vanilla ones but use less room.
-Added a new background, Glass Panel. It's a resizeable background wall consisting of a one-piece glass panel.
-Added a new appliance, Command Terminal. It's a huge terminal that is both a Navigation Terminal and Status Terminal.
-Added a new sub appliance, Force Field Panel. It turns the hull it's placed into a force field that prevents water from flooding it. It has a limit, though.
-Added a new pump, Large Pump. It's bigger and uses more power but it's faster at pumping water.
-Added a new creature, Mantis Thresher. It's a rogue spliced creature. Its stats are between an adult mantis and an adult tiger thresher.
-Added a couple of missions involving the new Mantis Thresher creature.
-Added a couple of new sounds to the Elder Tiger Thresher. An idle roar and a death scream.
-Added 3 new sounds for Scorpions. They will no longer use Tiger Thresher sounds.
-Added a new unique document. It's an incident report involving an event with a MIA Captain.
-Edited Headsets, Flashlights, Handheld Sonars, Fire Extinguishers, Saw Cutters, Welding Tools and Plasma Cutters so they use less fuel/power.
-Each job has its own color coded ID Card. It's easier to tell them apart now.
-Renamed the Master ID Card to Master Key Card since there's a difference between ID cards and key cards now.
-Reduced the cooldown after each shot for the Shuttle Railgun. It's as twice as fast now.
-Reduced the ability for clothes to prevent spears and saws from sticking into characters.
-Reduced some of the armor values for the currently overpowered clothing items like diving suits and jumpsuits.
-Reduced the damage done by Saw Cutter to characters. It was powerful enough to make short work of even mission creatures.
-Nerfed the stun damage caused by the Mantis Pet. It's less overpowered now.
-Fixed the Mantis Pet causing area of effect damage to walls when attacking.
-Fixed a bug causing the suicide effects to also apply to stabbed characters.
-Fixed an issue with the Carrier that allowed its light to be severed. Thanks to nilanthanimosus for the fix!
-Fixed an issue with the vanilla game causing all walls to have 100hp, even heavy walls. Thanks to nilanthanimosus for the fix!
Class A Outpost:
-Added some headsets with a different channel inside the Steel Lockers in the Security Barracks and the Command quarters.
-Replaced the outer walls with Base Walls, making the station a lot more resilient against anything.
-Added 3 Force Field Panels between the inner walls and the outer walls. They will keep the station from flooding for a while.
-Replaced the Navigation Terminal and Status Terminal with a Command Terminal.
-Made a Workshop room and moved the Fabricator, Deconstructor, Tool kit and cabinets with materials there.
-Added a huge glass panel in the hub.
-Added a duct block in the Prison Cell.
-Added an incident report in the drawer of the table in the Station-Sec Office.
Nehalennia I Changes:
-Added a Steel Cabinet in the Command Officers' quarters. They have some headsets with a different channel.
-Replaced some of the medium sized windows with thin ones.
Nehalennia II Changes:
-Added a Steel Cabinet in the Command Officers' quarters. They have some headsets with a different channel.
Vellamo II Changes:
-Added some headsets with a different channel inside the Steel Lockers in the Armory and the Command quarters.
-Fixed the Generator being considered as the main power source by the game.
Aegir Mark IV Changes:
-Added a duct block in the Prison Cell. There is a Motion Sensor that closes the duct when someone is close to it.
-Added some headsets with a different channel inside the Steel Lockers in the Security and Command quarters.
-Added key cards inside the Steel Lockers and Cabinets in each of the private quarters with access to their doors.
IMPORTANT:
For all BTE submarine makers. Since ID cards now have different names, they no longer work with the ability to edit the access tags in the spawn points. They are fixed. The way around this is to add the tags you want to have access to buttons instead. It's also possible to edit the tags of placed cards in the editor. Here's the fixed tags in each of the ID cards:
Captain ID Card: cap, com, ID Card.
Assistant ID Card: ast, com, ID Card.
Security ID Card: sec, ID Card.
Doctor ID Card: med, ID Card.
Engineer ID Card: eng, ID Card.
Mechanic ID Card: mec, ID Card.
Cook ID Card: cul, ID Card.
Seaman ID Card: nov, ID Card.
Prisoner ID Card: pri.
There's also a new card called "Access Card" with only the "ID Card" tag in them. You can place this with the editor and change the tags for custom access tags.