#177
by chikoeduardo
Alright, people! Early update! I have to work this Sunday so I'll be releasing it today. Here's the changelog:
Mod Changes:
-Added a new creature, young crawler. It's considerably less dangerous and can barely damage structures. It fears everything but humans.
-Endworms no longer concern over small creatures and attacking them with melee will cause the same amount of damage and stun to the attacker.
-Robots are no longer stunned by Shotgun Beanbag Rounds, only staggered.
-Edited the Assault Exosuit's helmet. It now uses a sprite provided by Derpislav.
-Edited the Captain's uniform. It's now a longcoat and trousers as a single wearable piece.
-Added new clothing for Assistants. Cap, Jacket and Trousers. They are unique pieces for the assistant.
-Added a new alternate to the Prisoner Jumpsuit. It's the jumpsuit only used on the legs, giving less protection but leaving the torso slot clear.
-Added new door/hatch types, Blast Door/Hatch. They are tougher than normal ones but also require more skill to repair.
-Edited the Windowed Door's window to be a little bit lower so it shows a bit more when close to it.
-Revolver and Shotgun rounds can now damage hulls again.
-Firing Gauss weapons at characters now produce sparks on impact apart from the smoke.
-Added a new food item, Protein Bar. It's a standard issue MRE in the form of a solid jelly bar. It can only be crafted by Cooks.
-Increased the communication range of both the headset and the handheld radio and edited their descriptions.
-Fixed unpowered Shock Rods and Stun Batons not triggering the Watcher's self-defense mechanism.
-Fixed the handheld radios using power when not in use.
Class A Station Changes:
-Replaced the "security channel" headsets found in Command and Security cabinets with handheld radios.
-Replaced the door in the Armory with a Blast Door.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Aegir Mark IV Changes:
-Replaced the "security channel" headsets found in Command and Security cabinets with handheld radios.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Nehalennia I Changes:
-Replaced the "security channel" headsets found in Command Quarters cabinets with handheld radios.
-Added a Buoy Mine in the Weapons Bay.
-Replaced the door in the Armory with a Blast Door and changed the clearances needed to access it.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Nehalennia II Changes:
-Replaced the "security channel" headsets found in Command Quarters cabinets with handheld radios.
-Added a Buoy Mine in the Weapons Bay.
-Replaced the door in the Armory with a Blast Door and changed the clearances needed to access it.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Vellamo II Changes:
-Replaced the "security channel" headsets found in Command and Security cabinets with handheld radios.
-Replaced the door in the Armory with a Blast Door.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Njord Changes:
-Replaced the "security channel" headsets found in Command and Security cabinets with handheld radios.
-Replaced the door in the Armory with a Blast Door.
-Edited the foodstuff in the Kitchen cabinets and fridge.
Themis Changes:
-Added handheld radios set with a "security channel" in the Security Barracks and in Command.
-Replaced the doors in the Security Barracks, Life Support and Engine Room with Blast Doors.
-Edited the foodstuff in the Kitchen cabinets and fridge.
-Added a basic Duct Control in Command to remotely open/close the ducts.
-Added a Oxygen Control to turn on and off the oxygen in Command, Crewmember Areas and Brig Areas.
-Added an oxygen purge button for the Mess Hall in the Brig Area.