Almost ready with the next update, lads.
I've been told the Teleglitch might be creating desync issues so I'm thinking about having them as a separate addon for this mod. I did some testing but everything seems to be ok. I think the issue has more to do with the number of creatures that are active at the same time. Maybe reducing the number and the spawn chance for some of them might fix these issues.
One thing that will come in the next update will be the ability to customize some of the clothing items via Tool Kit crafting. Stuff I have in mind is turn the crewmember cap backwards, turning trousers into variants without them tucked inside the boots and turning sweaters and similar into variants with the sleeves rolled up.
Also, say hello to the upcoming new husk variant:
-They'll probably have less health and be damaged by short falls, being run over by a submarine and even closing doors.
-They will be more vicious so they'll have increasing speed, damage and infection rate.
-I think it should be possible for them to spawn with different heads so I'll probably add some more for more variation.
In addition to the new Husk variant, The old Husk in a Suit will have different stats. They will be slower but all of its body parts but the head will have armor values slightly weaker than the ones offered by a non-damaged Diving Suit.
Edit: Hehe... the weak husks are working as intended. The only problem is I couldn't add more head choices for them. It seems that feature is attached to genders too.
It's kinda funny you can wear items when controlling them. Some of them could pass as uninfected humans when disguised properly. It would be cool if player names wouldn't be displayed over their characters. Wearing a Diving Mask to hide your identity would be cool.