Re: Barotrauma Extended v5.1
Posted: Sun Mar 04, 2018 9:45 pm
Mod update for today! Here's the changelog:
Mod Changes:
-Engines, Navigation Terminals, Command Terminals, Sonar Monitors and Status monitors now have built-in lights that can be customized for unique looks.
-Added sprites for destroyed engines, oxygen generators and oxygen modules.
-Added an unique document about the Aegir and its shuttle.
-Reworked most of the crafting recipes for most crafting stations. They now use the new functions, allowing some ingredients to be useable more than once.
-Drinks, flour and food in cans can be combined now.
-HTM Grenades, Hot Cans, Detonators, Hollowhead Spears, Railgun Shells, Depth Charges and Depth Mines now "use" their contents instead of destroying them. This allows new payload types that won't work when destroyed.
-Payloads will now trigger when used, in addition to other methods for some of them. This allows for different effects when triggered by different containers.
-Added a new payload, Dye Charge. It releases opaque particles that form clouds that work both airborne and underwater. Useful for providing cover when breaching enemy subs.
-Replaced the Gas Can with the Chemgas Charge. It's a payload that works almost the same as the Gas Can but it can now be triggered by devices like HTM Grenades and Detonators.
-Hot Cans now have a broken sprite and will slowly change to it as their condition deteriorates.
-Hollowhead Spears will now be thrown instead of used as melee, since hitting a wall wouldn't detonate the contents, which was just weird.
-Added a new clothing item, Crewmember Flat Hat. It comes with a survivor variant for the sewing kit.
-Added a survivor variant for the Crewmember Cowboy Hat.
-Headgear and torso clothing now apply a slight oxygen penalty. This is not noticeable but it will make reviving incapacitated characters harder unless removed.
-Added a new medical item, Defibrillator. It releases a shock that will help reviving an incapacitated character. Effects lasts for 12 seconds and they don't stack so it's best to continue with CPR until the next shock.
-Fixed a bug causing hatches, glass doors and duct blocks unable to be hit by tools and gauss weapons.
-Rebalanced all food items and most of the chems that can be used with syringes and darts.
-Morbusine, Snailfish Meat and the poisoned Mantcrawl Cocktail now work in a similar fashion to vanilla Morbusine, since Sufforin is now the oxygen deprivation poison.
-Morbusanide now works to counter Snailfish Meat and the poisoned Mantcrawl Cocktail dish.
-Hyperzine gives an stackable speed bonus and can now be used to revive incapacitated characters but it now causes damage, which can be lethal in high doses.
-Potassium now causes a small internal explosion when injected into someone's bloodstream, which causes a bleeding.
-Holding chairs is less buggy now.
-Reduced the stun damage done by Shock Rods and Stun Batons.
-Reduced the speed bonus given by Energy Drinks.
-Fixed drinks not causing characters to OD.
-Fixed the Assistant job being forced to a random player in every round.
All Submarines:
-Made some small aesthetic changes and removed unnecessary objects.
Vellamo II Changes:
-The Status Monitor in Life Support is wired with the Engine Batteries so it will still be on if the main grid fails.
Njord Changes:
-The Status Monitor in Life Support is wired with the Engine Batteries so it will still be on if the main grid fails.
Aegir Mark IV Changes:
-Added a couple of copies of an unique document.
Mod Changes:
-Engines, Navigation Terminals, Command Terminals, Sonar Monitors and Status monitors now have built-in lights that can be customized for unique looks.
-Added sprites for destroyed engines, oxygen generators and oxygen modules.
-Added an unique document about the Aegir and its shuttle.
-Reworked most of the crafting recipes for most crafting stations. They now use the new functions, allowing some ingredients to be useable more than once.
-Drinks, flour and food in cans can be combined now.
-HTM Grenades, Hot Cans, Detonators, Hollowhead Spears, Railgun Shells, Depth Charges and Depth Mines now "use" their contents instead of destroying them. This allows new payload types that won't work when destroyed.
-Payloads will now trigger when used, in addition to other methods for some of them. This allows for different effects when triggered by different containers.
-Added a new payload, Dye Charge. It releases opaque particles that form clouds that work both airborne and underwater. Useful for providing cover when breaching enemy subs.
-Replaced the Gas Can with the Chemgas Charge. It's a payload that works almost the same as the Gas Can but it can now be triggered by devices like HTM Grenades and Detonators.
-Hot Cans now have a broken sprite and will slowly change to it as their condition deteriorates.
-Hollowhead Spears will now be thrown instead of used as melee, since hitting a wall wouldn't detonate the contents, which was just weird.
-Added a new clothing item, Crewmember Flat Hat. It comes with a survivor variant for the sewing kit.
-Added a survivor variant for the Crewmember Cowboy Hat.
-Headgear and torso clothing now apply a slight oxygen penalty. This is not noticeable but it will make reviving incapacitated characters harder unless removed.
-Added a new medical item, Defibrillator. It releases a shock that will help reviving an incapacitated character. Effects lasts for 12 seconds and they don't stack so it's best to continue with CPR until the next shock.
-Fixed a bug causing hatches, glass doors and duct blocks unable to be hit by tools and gauss weapons.
-Rebalanced all food items and most of the chems that can be used with syringes and darts.
-Morbusine, Snailfish Meat and the poisoned Mantcrawl Cocktail now work in a similar fashion to vanilla Morbusine, since Sufforin is now the oxygen deprivation poison.
-Morbusanide now works to counter Snailfish Meat and the poisoned Mantcrawl Cocktail dish.
-Hyperzine gives an stackable speed bonus and can now be used to revive incapacitated characters but it now causes damage, which can be lethal in high doses.
-Potassium now causes a small internal explosion when injected into someone's bloodstream, which causes a bleeding.
-Holding chairs is less buggy now.
-Reduced the stun damage done by Shock Rods and Stun Batons.
-Reduced the speed bonus given by Energy Drinks.
-Fixed drinks not causing characters to OD.
-Fixed the Assistant job being forced to a random player in every round.
All Submarines:
-Made some small aesthetic changes and removed unnecessary objects.
Vellamo II Changes:
-The Status Monitor in Life Support is wired with the Engine Batteries so it will still be on if the main grid fails.
Njord Changes:
-The Status Monitor in Life Support is wired with the Engine Batteries so it will still be on if the main grid fails.
Aegir Mark IV Changes:
-Added a couple of copies of an unique document.