Barotrauma Extended v7.7

A place to show off your mods and discuss modding Barotrauma.
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randymagic241
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Re: Barotrauma Extended v7.1

Postby randymagic241 » Thu Sep 06, 2018 3:32 pm

Fabevil wrote:Hey Chiko, I wonder if the armories in all the ships contain atleast one gun and one magazine for Security. Anyway is there anything very important planned for the updates?


No armoury other than Class A and Themis have magazines/shotgun ammunition, the Captain has to distribute them to trusted enforcers. They have spear guns though, which are more often than not built for killing sea creatures. To be frank, having 3 enforcers running around at the beginning of the game with high power weaponry is a recipe for all kinds of murder.
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Fabevil
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Re: Barotrauma Extended v7.1

Postby Fabevil » Fri Sep 07, 2018 12:27 pm

What I meant for gun and magazine I meant actually the Plasma something gun
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randymagic241
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Re: Barotrauma Extended v7.1

Postby randymagic241 » Fri Sep 07, 2018 3:20 pm

Fabevil wrote:What I meant for gun and magazine I meant actually the Plasma something gun


That's why I said magazine... what I said still applies. They're called gauss guns by the way.
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Fabevil
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Re: Barotrauma Extended v7.1

Postby Fabevil » Fri Sep 07, 2018 4:15 pm

randymagic241 wrote:
Fabevil wrote:What I meant for gun and magazine I meant actually the Plasma something gun


That's why I said magazine... what I said still applies. They're called gauss guns by the way.
Yeah yeah whatever
"Keep a tool in the wool, for me!" - Bedbananas, also known as the craziest man in the world

rico6822
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Re: Barotrauma Extended v7.1

Postby rico6822 » Sat Sep 08, 2018 9:51 am

Hey I found an issue with duct blocks. When I try them to generate automatically their gaps do something like, um, the gaps won't let water go from above to below, since the gap generate it's arrow to the right, not for either above or below as in case of Aegir Mark IV. How are you doing this chico to make gaps be like in case of Aegir?
If polish players can play barotrauma and barotrauma takes place in space, than Poland can into space.

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BlueTheKing
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Re: Barotrauma Extended v7.1

Postby BlueTheKing » Sat Sep 08, 2018 9:55 am

rico6822 wrote:Hey I found an issue with duct blocks. When I try them to generate automatically their gaps do something like, um, the gaps won't let water go from above to below, since the gap generate it's arrow to the right, not for either above or below as in case of Aegir Mark IV. How are you doing this chico to make gaps be like in case of Aegir?


Add the gap manually.

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randymagic241
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Re: Barotrauma Extended v7.1

Postby randymagic241 » Sat Sep 08, 2018 11:48 am

rico6822 wrote:Hey I found an issue with duct blocks. When I try them to generate automatically their gaps do something like, um, the gaps won't let water go from above to below, since the gap generate it's arrow to the right, not for either above or below as in case of Aegir Mark IV. How are you doing this chico to make gaps be like in case of Aegir?


Also you can just copy paste Chiko's gaps+ducts :3
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"Saul Myers is going to throw you out the chute."

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rico6822
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Re: Barotrauma Extended v7.1

Postby rico6822 » Sat Sep 08, 2018 12:20 pm

Both of these ways doesn't work. I checked.
If polish players can play barotrauma and barotrauma takes place in space, than Poland can into space.

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chikoeduardo
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Re: Barotrauma Extended v7.1

Postby chikoeduardo » Sat Sep 08, 2018 12:37 pm

Both work.

Don't forget to link the gap with duct block.
The second one is actually how I did it the first time. I first copied them from the vanilla Neha.

rico6822
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Re: Barotrauma Extended v7.1

Postby rico6822 » Sat Sep 08, 2018 1:59 pm

This haven't worked before. Now it does.
If polish players can play barotrauma and barotrauma takes place in space, than Poland can into space.


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