Crashes at 80% load

EpicJ
Class-D
Posts: 2
Joined: Wed Oct 11, 2017 8:09 am

Crashes at 80% load

Postby EpicJ » Wed Oct 11, 2017 8:36 am

The game crashes at 80% load. I've tried pretty much everything and it still happens. I take it this is known already but i'll toss my crashlog in anyway.


Crash report:
Spoiler
Barotrauma Client crash report (generated on 10/10/2017 22:45:48)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 1920x1080 (Fullscreen)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: Intel(R) G41 Express Chipset
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 347
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:
10/10/2017 22:45:48 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
at Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
at Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:line 46
at Barotrauma.GameMain.<Load>d__55.MoveNext() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 267
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 84
10/10/2017 22:45:33 - Enter "help" for a list of available console commands


Another crash report with verboselogging on:
Spoiler
Barotrauma Client crash report (generated on 11/10/2017 22:15:19)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 1920x1080 (Fullscreen)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: Intel(R) G41 Express Chipset
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 347
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:
11/10/2017 22:15:19 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
at Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
at Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:line 46
at Barotrauma.GameMain.<Load>d__55.MoveNext() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 267
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 84
11/10/2017 22:15:19 - Loading: 80%
11/10/2017 22:15:18 - Loading: 70%
11/10/2017 22:15:18 - Loading: 70%
11/10/2017 22:15:18 - Loading: 70%
11/10/2017 22:15:18 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 70%
11/10/2017 22:15:17 - Loading: 69.53488%
11/10/2017 22:15:16 - Loading: 69.06977%
11/10/2017 22:15:16 - Loading: 68.60465%
11/10/2017 22:15:16 - Loading: 68.13953%
11/10/2017 22:15:16 - Loading: 67.67442%
11/10/2017 22:15:16 - Loading: 67.2093%
11/10/2017 22:15:16 - Loading: 66.74419%
11/10/2017 22:15:16 - Loading: 66.27907%
11/10/2017 22:15:16 - Loading: 65.81396%
11/10/2017 22:15:16 - Loading: 65.34884%
11/10/2017 22:15:16 - Loading: 64.88372%
11/10/2017 22:15:15 - Loading: 64.4186%
11/10/2017 22:15:15 - Loading: 63.95349%
11/10/2017 22:15:15 - Loading: 63.48837%
11/10/2017 22:15:15 - Loading: 63.02325%
11/10/2017 22:15:15 - Loading: 62.55814%
11/10/2017 22:15:15 - Loading: 62.09302%
11/10/2017 22:15:15 - Loading: 61.62791%
11/10/2017 22:15:15 - Loading: 61.16279%
11/10/2017 22:15:15 - Loading: 60.69767%
11/10/2017 22:15:15 - Loading: 60.23256%
11/10/2017 22:15:15 - Loading: 59.76744%
11/10/2017 22:15:15 - Loading: 59.30233%
11/10/2017 22:15:14 - Loading: 58.83721%
11/10/2017 22:15:14 - Loading: 58.37209%
11/10/2017 22:15:14 - Loading: 57.90698%
11/10/2017 22:15:14 - Loading: 57.44186%
11/10/2017 22:15:14 - Loading: 56.97675%
11/10/2017 22:15:14 - Loading: 56.51163%
11/10/2017 22:15:14 - Loading: 56.04651%
11/10/2017 22:15:14 - Loading: 55.58139%
11/10/2017 22:15:14 - Loading: 55.11628%
11/10/2017 22:15:14 - Loading: 54.65116%
11/10/2017 22:15:14 - Loading: 54.18605%
11/10/2017 22:15:14 - Loading: 53.72093%
11/10/2017 22:15:14 - Loading: 53.25581%
11/10/2017 22:15:14 - Loading: 52.7907%
11/10/2017 22:15:14 - Loading: 52.32558%
11/10/2017 22:15:14 - Loading: 51.86047%
11/10/2017 22:15:13 - Loading: 51.39535%
11/10/2017 22:15:13 - Loading: 50.93023%
11/10/2017 22:15:13 - Loading: 50.46511%
11/10/2017 22:15:13 - Loading: 50%
11/10/2017 22:15:13 - Loading: 49.53489%
11/10/2017 22:15:13 - Loading: 49.06977%
11/10/2017 22:15:13 - Loading: 48.60465%
11/10/2017 22:15:13 - Loading: 48.13953%
11/10/2017 22:15:13 - Loading: 47.67442%
11/10/2017 22:15:13 - Loading: 47.2093%
11/10/2017 22:15:13 - Loading: 46.74419%
11/10/2017 22:15:13 - Loading: 46.27907%
11/10/2017 22:15:13 - Loading: 45.81395%
11/10/2017 22:15:13 - Loading: 45.34884%
11/10/2017 22:15:13 - Loading: 44.88372%
11/10/2017 22:15:13 - Loading: 44.41861%
11/10/2017 22:15:13 - Loading: 43.95349%
11/10/2017 22:15:13 - Loading: 43.48837%
11/10/2017 22:15:13 - Loading: 43.02325%
11/10/2017 22:15:12 - Loading: 42.55814%
11/10/2017 22:15:12 - Loading: 42.09302%
11/10/2017 22:15:12 - Loading: 41.62791%
11/10/2017 22:15:12 - Loading: 41.16279%
11/10/2017 22:15:12 - Loading: 40.69767%
11/10/2017 22:15:12 - Loading: 40.23256%
11/10/2017 22:15:12 - Loading: 39.76744%
11/10/2017 22:15:12 - Loading: 39.30233%
11/10/2017 22:15:12 - Loading: 38.83721%
11/10/2017 22:15:12 - Loading: 38.37209%
11/10/2017 22:15:12 - Loading: 37.90698%
11/10/2017 22:15:12 - Loading: 37.44186%
11/10/2017 22:15:12 - Loading: 36.97675%
11/10/2017 22:15:12 - Loading: 36.51163%
11/10/2017 22:15:12 - Loading: 36.04651%
11/10/2017 22:15:12 - Loading: 35.58139%
11/10/2017 22:15:11 - Loading: 35.11628%
11/10/2017 22:15:11 - Loading: 34.65116%
11/10/2017 22:15:11 - Loading: 34.18605%
11/10/2017 22:15:11 - Loading: 33.72093%
11/10/2017 22:15:11 - Loading: 33.25581%
11/10/2017 22:15:11 - Loading: 32.7907%
11/10/2017 22:15:11 - Loading: 32.32558%
11/10/2017 22:15:11 - Loading: 31.86047%
11/10/2017 22:15:11 - Loading: 31.39535%
11/10/2017 22:15:11 - Loading: 30%
11/10/2017 22:15:11 - Loading: 30%
11/10/2017 22:15:11 - Loading: 30%
11/10/2017 22:15:11 - Bike Horn
11/10/2017 22:15:11 - Fulgurium Battery Cell
11/10/2017 22:15:11 - Battery Cell
11/10/2017 22:15:11 - Stun Baton
11/10/2017 22:15:11 - Incendium Grenade
11/10/2017 22:15:11 - Stun Grenade
11/10/2017 22:15:11 - Harpoon Gun
11/10/2017 22:15:11 - Spear
11/10/2017 22:15:11 - *** Content/Items/Weapons/weapons.xml ***
11/10/2017 22:15:11 - Nuclear Shell
11/10/2017 22:15:11 - Railgun Shell
11/10/2017 22:15:11 - Railgun Loader
11/10/2017 22:15:11 - Railgun Controller
11/10/2017 22:15:11 - Railgun
11/10/2017 22:15:11 - *** Content/Items/Weapons/railgun.xml ***
11/10/2017 22:15:11 - Nitroglycerin
11/10/2017 22:15:11 - Detonator
11/10/2017 22:15:11 - IC-4 Block
11/10/2017 22:15:11 - Volatile Compound N
11/10/2017 22:15:11 - Compound N
11/10/2017 22:15:11 - C-4 Block
11/10/2017 22:15:11 - *** Content/Items/Weapons/explosives.xml ***
11/10/2017 22:15:11 - Nuclear Depth Charge
11/10/2017 22:15:11 - Depth Charge Shell
11/10/2017 22:15:11 - Depth Charge Loader
11/10/2017 22:15:11 - Depth Charge Tube
11/10/2017 22:15:11 - *** Content/Items/Weapons/depthcharge.xml ***
11/10/2017 22:15:11 - Flare
11/10/2017 22:15:11 - Flashlight
11/10/2017 22:15:11 - Handheld Sonar
11/10/2017 22:15:11 - Wrench
11/10/2017 22:15:11 - Screwdriver
11/10/2017 22:15:10 - Fire Extinguisher
11/10/2017 22:15:10 - Welding Fuel Tank
11/10/2017 22:15:10 - Plasma Cutter
11/10/2017 22:15:10 - Welding Tool
11/10/2017 22:15:10 - *** Content/Items/Tools/tools.xml ***
11/10/2017 22:15:10 - Heat Absorber
11/10/2017 22:15:10 - Incendium Fuel Rod
11/10/2017 22:15:10 - Fuel Rod
11/10/2017 22:15:10 - Nuclear Reactor
11/10/2017 22:15:10 - *** Content/Items/Reactor/reactor.xml ***
11/10/2017 22:15:10 - Small Pump
11/10/2017 22:15:10 - Pump
11/10/2017 22:15:10 - *** Content/Items/Pump/pump.xml ***
11/10/2017 22:15:10 - Vent
11/10/2017 22:15:10 - Oxygen Generator
11/10/2017 22:15:10 - *** Content/Items/OxygenGenerator/oxygengenerator.xml ***
11/10/2017 22:15:10 - Status Monitor
11/10/2017 22:15:10 - *** Content/Items/MiniMap/item.xml ***
11/10/2017 22:15:10 - Liquid Oxygenite
11/10/2017 22:15:10 - Calyxanide
11/10/2017 22:15:10 - Velonaceps Calyx Eggs
11/10/2017 22:15:10 - Morbusine
11/10/2017 22:15:10 - Hyperzine
11/10/2017 22:15:10 - Uranium Powder
11/10/2017 22:15:10 - Sulphuric Acid
11/10/2017 22:15:10 - Phosphorus
11/10/2017 22:15:10 - Chloral Hydrate
11/10/2017 22:15:10 - Flash Powder
11/10/2017 22:15:10 - Potassium
11/10/2017 22:15:10 - Aluminium
11/10/2017 22:15:10 - Ethanol
11/10/2017 22:15:10 - Chlorine
11/10/2017 22:15:10 - Auxiliorizine
11/10/2017 22:15:10 - Corrigodone
11/10/2017 22:15:10 - Fibrinozine
11/10/2017 22:15:10 - Erythrozine
11/10/2017 22:15:10 - Stabilozine
11/10/2017 22:15:10 - Iron Powder
11/10/2017 22:15:10 - Bandage
11/10/2017 22:15:10 - Medical Syringe
11/10/2017 22:15:10 - *** Content/Items/Medical/medical.xml ***
11/10/2017 22:15:10 - Ladder
11/10/2017 22:15:10 - *** Content/Items/Ladder/ladder.xml ***
11/10/2017 22:15:10 - Fulgurium Bar
11/10/2017 22:15:10 - Incendium Bar
11/10/2017 22:15:10 - Polycarbonate Bar
11/10/2017 22:15:10 - Copper Bar
11/10/2017 22:15:10 - Uranium Bar
11/10/2017 22:15:10 - Steel Bar
11/10/2017 22:15:10 - *** Content/Items/Fabricators/materials.xml ***
11/10/2017 22:15:10 - Deconstructor
11/10/2017 22:15:10 - Medical Fabricator
11/10/2017 22:15:10 - Fabricator
11/10/2017 22:15:10 - *** Content/Items/Fabricators/fabricators.xml ***
11/10/2017 22:15:10 - Sonar Monitor
11/10/2017 22:15:10 - Navigation Terminal
11/10/2017 22:15:10 - Shuttle Engine
11/10/2017 22:15:10 - Engine
11/10/2017 22:15:10 - *** Content/Items/Engine/engine.xml ***
11/10/2017 22:15:10 - Camera
11/10/2017 22:15:10 - Alarm Buzzer
11/10/2017 22:15:10 - Emergency Siren
11/10/2017 22:15:10 - Wifi Component
11/10/2017 22:15:10 - RegEx Find Component

User avatar
nilanthanimosus
Dr. Bright's Assistant
Posts: 11
Joined: Thu Aug 10, 2017 6:48 pm

Re: Crashes at 80% load

Postby nilanthanimosus » Fri Oct 13, 2017 7:11 am

I have been looking into these issues for some time, I'm not a developer and just mod the game but still figured I would try to help.

I don't strictly speaking have a solution for the bug, but a temporary workaround to let you (And others) play the current version:

https://www.dropbox.com/s/ee96ywyi2rc0k61/v0.6.1.4%20BarotraumaPatch.rar?dl=0

Here is the description on what this changes and what you need to do:

-Removal of shaders for those crashing at 80% (this is likely due to old drivers or old integrated hardware)
-if no shaders Instead you will see fading to black and removal of alpha for damage)
-if no failure of loading shaders you will keep the shaders

-Reduced out of view distance for particles
-Reduced Max Particle counts
-creates 25% of particles from sources
-35% particle life time
-Reduced CPU usage for particle calculations.

Does not include content/submarine folders or configuration files, You need to overwrite a 0.6.1.4 copy with this then run as normal

I have not tested if this will run for someone who actually has the 80% crash, but I have tested with it being removed, should look something close to this if it works:

Image
Host of ARS (A Random Server)

EpicJ
Class-D
Posts: 2
Joined: Wed Oct 11, 2017 8:09 am

Re: Crashes at 80% load

Postby EpicJ » Fri Oct 13, 2017 11:24 am

nilanthanimosus wrote:I have been looking into these issues for some time, I'm not a developer and just mod the game but still figured I would try to help.


Thanks. I'll try that out and see if it does anything for me.

UPDATE: It seems to work ok now. Thanks for the fix, it'll do nicely until a proper fix is made.


Return to “Bug reports”

Who is online

Users browsing this forum: No registered users and 2 guests