[verision 0.6.1.1] Game screen crashing

xXSergeant_MarkXx
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Posts: 6
Joined: Fri Jun 23, 2017 3:27 am

[verision 0.6.1.1] Game screen crashing

Postby xXSergeant_MarkXx » Mon Jul 24, 2017 12:37 pm

Game version 0.6.1.1
Graphics mode: 1280x720 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 344
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:

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Regalis
Undertow Games Founder
Posts: 438
Joined: Fri Nov 02, 2012 11:28 am
Location: Finland

Re: [verision 0.6.1.1] Game screen crashing

Postby Regalis » Mon Jul 24, 2017 6:37 pm

Damn, I thought we managed to fix this one. The crash report isn't very informative in this case, but if you wouldn't mind opening config.xml and changing "verboselogging="false"" to "verboselogging="true"", there might be some more clues in the report. Does it crash every time you try to launch the game or is it random? Does changing the graphics mode to fullscreen or borderless windowed do anything?

xXSergeant_MarkXx
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Posts: 6
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Re: [verision 0.6.1.1] Game screen crashing

Postby xXSergeant_MarkXx » Tue Jul 25, 2017 11:05 am

I was told to do that with Nil, changing logging to true did nothing, It always crashes at 80% and even changing to full screen board less window or window did nothing to help.

xXSergeant_MarkXx
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Posts: 6
Joined: Fri Jun 23, 2017 3:27 am

Re: [verision 0.6.1.1] Game screen crashing

Postby xXSergeant_MarkXx » Thu Jul 27, 2017 1:46 am

Regalis wrote:Damn, I thought we managed to fix this one. The crash report isn't very informative in this case, but if you wouldn't mind opening config.xml and changing "verboselogging="false"" to "verboselogging="true"", there might be some more clues in the report. Does it crash every time you try to launch the game or is it random? Does changing the graphics mode to fullscreen or borderless windowed do anything?


For once, thanks to Nilanth and you my good sirs. Here you go the "real error"...

Barotrauma Client crash report (generated on 7/25/2017 5:00:14 PM)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.1
Graphics mode: 1280x720 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit


Exception: Loading was interrupted due to an error - Last load state was: 80
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in F:\Barotrauma\GITHUB\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 392
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in F:\Barotrauma\GITHUB\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:
7/25/2017 5:00:14 PM - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()

xXSergeant_MarkXx
Class-D
Posts: 6
Joined: Fri Jun 23, 2017 3:27 am

Re: [verision 0.6.1.1] Game screen crashing

Postby xXSergeant_MarkXx » Thu Jul 27, 2017 1:48 am

Last debug messages:
7/25/2017 5:00:14 PM - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
at Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
at Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) in F:\Barotrauma\GITHUB\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:line 52
at Barotrauma.GameMain.<Load>d__55.MoveNext() in F:\Barotrauma\GITHUB\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 276
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in F:\Barotrauma\GITHUB\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 84
7/25/2017 5:00:14 PM - Loading Windows Blureffect
7/25/2017 5:00:14 PM - Loading BackgroundCreaturePrefabs
7/25/2017 5:00:14 PM - Setting RenderTargets
7/25/2017 5:00:14 PM - Translating Camera
7/25/2017 5:00:14 PM - Initializing Camera
7/25/2017 5:00:14 PM - Initializing GameScreen
7/25/2017 5:00:14 PM - Loading: 80%
7/25/2017 5:00:14 PM - Refreshing Saved Submarines
7/25/2017 5:00:14 PM - Initializing GameModePreset
7/25/2017 5:00:14 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/GlacialMovement.ogg
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/DistantPod3.ogg
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/DistantPod2.ogg
7/25/2017 5:00:13 PM - Loading: 70%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/DistantPod1.ogg
7/25/2017 5:00:13 PM - Loading: 69.53488%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/Ambient13.ogg
7/25/2017 5:00:13 PM - Loading: 69.06977%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/Ambient12.ogg
7/25/2017 5:00:13 PM - Loading: 68.60465%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/Ambient11.ogg
7/25/2017 5:00:13 PM - Loading: 68.13953%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/Ambient10.ogg
7/25/2017 5:00:13 PM - Loading: 67.67442%
7/25/2017 5:00:13 PM - Loading sound Content/Sounds/Ambient/Ambient9.ogg


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