v0.6.1.4 Crash Report

Echolex
Class-D
Posts: 1
Joined: Wed Oct 04, 2017 2:08 pm

v0.6.1.4 Crash Report

Postby Echolex » Wed Oct 04, 2017 2:14 pm

I had been idle in the command room only two minutes after starting my first game when it failed on me :shock: . Here's the dump:

Game version 0.6.1.4
Graphics mode: 1920x1080 (BorderlessWindowed)
Selected content package: Vanilla 0.6
Level seed: Drumskinny Linea CityAna Research Facility
Loaded submarine: Aegir Mark III (38739E9AE5282D6B31F389CD59200F0E)
Selected screen: Barotrauma.GameScreen


System info:
Operating system: Microsoft Windows NT 6.2.9200.0 64 bit
GPU name: Intel(R) HD Graphics 630
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object.
Target site: Microsoft.Xna.Framework.Vector2 get_SimPosition()
Stack trace:
at Barotrauma.AITarget.get_SimPosition() in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AI\AITarget.cs:line 39
at Barotrauma.AIObjectiveIdle.Act(Single deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AI\Objectives\AIObjectiveIdle.cs:line 110
at Barotrauma.AIObjective.TryComplete(Single deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AI\Objectives\AIObjective.cs:line 60
at Barotrauma.AIObjectiveManager.DoCurrentObjective(Single deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AI\Objectives\AIObjectiveManager.cs:line 65
at Barotrauma.HumanAIController.Update(Single deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AI\HumanAIController.cs:line 62
at Barotrauma.AICharacter.Update(Single deltaTime, Camera cam) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\AICharacter.cs:line 49
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\Character.cs:line 1326
at Barotrauma.GameScreen.Update(Double deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Screens\GameScreen.cs:line 100
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 376
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41

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