Barotrauma Crash report both multiplayer and single player.

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Barotrauma Crash report both multiplayer and single player.

Postby LordDoggo » Sat Dec 02, 2017 8:44 pm

Everything runs fine, everything in the sub works, but when i enter the periscope and right click to aim, my game crashes, and this happened to my friend as well. Perhaps its the submarine as its a custom submarine, and we need to replace the parts to update it? Either way, heres the crash report.

Barotrauma Client crash report (generated on 12/2/2017 1:40:19 PM)

Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.

Game version
Graphics mode: 1920x1080 (BorderlessWindowed)
Selected content package: Vanilla 0.6
Level seed: PcpvFn3c
Loaded submarine: UCN Swordfish-class (E38DAFE48E82617FD091C65B76D54896)
Selected screen: Barotrauma.GameScreen
Server (Round had started)

System info:
Operating system: Microsoft Windows NT 6.2.9200.0 64 bit
GPU name: NVIDIA GeForce GTX 1060 6GB
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}
GPU status: Normal

Exception: Object reference not set to an instance of an object.
Target site: System.Collections.Generic.List`1[Barotrauma.Items.Components.Projectile] GetLoadedProjectiles(Boolean, Boolean)
Stack trace:
at Barotrauma.Items.Components.Turret.GetLoadedProjectiles(Boolean returnFirst, Boolean returnNull) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Items\Components\Turret.cs:line 350
at Barotrauma.Items.Components.Turret.DrawHUD(SpriteBatch spriteBatch, Character character) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Items\Components\Turret.cs:line 85
at Barotrauma.Items.Components.Controller.DrawHUD(SpriteBatch spriteBatch, Character character) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Items\Components\Machines\Controller.cs:line 12
at Barotrauma.Item.DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Items\Item.cs:line 254
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:line 68
at Barotrauma.GameMain.Draw(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 422
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41
Just a Doggo that couldnt find a 90 x 90 Doggo picture. So Doggo used Cap'n Jack.

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