[Version 7.0.1. Crash report]

denomicredkiller2
Dr. Bright's Assistant
Posts: 13
Joined: Tue Nov 28, 2017 2:01 am

[Version 7.0.1. Crash report]

Postby denomicredkiller2 » Mon Dec 04, 2017 4:11 am

Barotrauma Client crash report (generated on 12/3/2017 8:09:45 PM)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.7.0.1
Graphics mode: 1366x768 (Fullscreen)
Selected content package: Vanilla 0.7
Level seed: VuncQY7T
Loaded submarine: Vellamo (BCAB318A6486271B9BC4DD96F57F846D)
Selected screen: Barotrauma.GameScreen
Client (Round had started)


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: Intel(R) HD Graphics Family
Display mode: {Width:1366 Height:768 Format:Color AspectRatio:1.778646}
GPU status: Normal


Exception: Object reference not set to an instance of an object.
Target site: Void SetUser(Barotrauma.Character)
Stack trace:
at Barotrauma.Items.Components.MeleeWeapon.SetUser(Character character) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Items\Components\Holdable\MeleeWeapon.cs:line 178
at Barotrauma.Items.Components.MeleeWeapon.Use(Single deltaTime, Character character) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Items\Components\Holdable\MeleeWeapon.cs:line 69
at Barotrauma.Item.Use(Single deltaTime, Character character) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Items\Item.cs:line 1143
at Barotrauma.Character.Control(Single deltaTime, Camera cam) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\Character.cs:line 905
at Barotrauma.Character.Update(Single deltaTime, Camera cam) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\Character.cs:line 1439
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Characters\Character.cs:line 1341
at Barotrauma.GameScreen.Update(Double deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Screens\GameScreen.cs:line 98
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 387
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:
12/3/2017 8:09:02 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:45 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:26 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:07:09 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:06:50 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:06:23 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:04:35 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 8:01:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:17 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:17 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:17 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:16 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:16 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:16 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:16 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:16 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:51:00 PM - Connection status changed: Disconnected
12/3/2017 7:49:13 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:49:01 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:47:23 PM - Connection status changed: Disconnected
12/3/2017 7:46:54 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:46:54 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:46:54 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:46:54 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:20 PM - Connection status changed: Disconnected
12/3/2017 7:45:19 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:19 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:19 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:19 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:18 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:17 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:45:17 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:37:04 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:37:04 PM - READING CHARACTER SPAWN DATA
12/3/2017 7:34:04 PM - Enter "help" for a list of available console commands








Got the crash by lagging in a sinking sub.

User avatar
LordDoggo
Dr. Bright's Assistant
Posts: 25
Joined: Sun Nov 26, 2017 10:10 pm

Re: [Version 7.0.1. Crash report]

Postby LordDoggo » Wed Dec 06, 2017 2:28 pm

I'd put money on it that this was more of a one time thing. Too much strain on any game engine will cause a crash. That sounds like what you may have encountered.
Just a Doggo that couldnt find a 90 x 90 Doggo picture. So Doggo used Cap'n Jack.


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