[0.6.1.4] Slender Shad

A place to share custom submarines for Barotrauma, and custom content in the future.
Ol Stinky
Dr. Bright's Assistant
Posts: 10
Joined: Fri May 05, 2017 6:14 pm

[0.6.1.4] Slender Shad

Postby Ol Stinky » Thu Oct 05, 2017 12:46 am

Hi all, after being away for a bit I've returned and decided to make another ship.

The Slender Shad is an "efficiency" model combat sub packing 4 corner rail guns on her small frame. Her layout is ideal for ship-to-ship combat with piloting and gunnery stations placed at the rear of the vessel to minimize the risk of a first salvo wiping out your precious crew. In addition, storage and diving staging areas double as ballasts to keep her as small a target as possible for your opponents to aim for.

She is ideal for small crews of 2-4, and takes several design cues from my Capelin Mk1 sub design such as adjustable external lights to improve ambush ability.

Image: https://drive.google.com/open?id=0B0zK- ... G5QVTB3QTQ

Download: https://drive.google.com/open?id=0B0zK- ... XFGYW5xTGM

Thanks for checking her out, and as always appreciate any feedback.

LandonGam3r
Technician
Posts: 84
Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
Contact:

Re: [0.6.1.4] Slender Shad

Postby LandonGam3r » Fri Oct 06, 2017 6:19 pm

Love the external lighting that's been hidden in the hull of the submarine, gives a clean sight when aiming at nearby enemy's :P

Sub added to BT Public!
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

Ol Stinky
Dr. Bright's Assistant
Posts: 10
Joined: Fri May 05, 2017 6:14 pm

Re: [0.6.1.4] Slender Shad

Postby Ol Stinky » Sun Oct 15, 2017 1:20 am

FYI Landon - updated my other subs, would appreciate if you could replace the old models I feel bad about the electric fires but that should be resolved now!

Thread link: viewtopic.php?f=22&t=7201&p=115012#p115012

LandonGam3r
Technician
Posts: 84
Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
Contact:

Re: [0.6.1.4] Slender Shad

Postby LandonGam3r » Tue Oct 17, 2017 2:10 pm

Ol Stinky wrote:FYI Landon - updated my other subs, would appreciate if you could replace the old models I feel bad about the electric fires but that should be resolved now!

Thread link: viewtopic.php?f=22&t=7201&p=115012#p115012


Thanks for updating them! I indeed experienced continueing grid overload on the (I think it was) the Capelin recently. I wasn't sure if it was just the reactor set to high or it was something with the grid itself, but now it explains. I will replace them with the next reboot.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!


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