[BTE 7.7] Judas V2.3 / [BTEP 1.6] Judas V1.2c

A place to share custom submarines for Barotrauma, and custom content in the future.
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randymagic241
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Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.0 / [BTEP 1.4] Judas V1.2b

Postby randymagic241 » Fri Oct 05, 2018 11:24 pm

[BTE 7.5] Judas V2.0

- Added another coolant can.
- Added lights in medical to signify when the door is locked.
- Finished labelling the access panel use messages.
- I felt engineers lacked any form of self defence, so it is a lot easier for them to craft shock rods now.
Last edited by randymagic241 on Sat Oct 06, 2018 11:45 am, edited 2 times in total.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783

User avatar
randymagic241
Technician
Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.0b / [BTEP 1.4] Judas V1.2c

Postby randymagic241 » Sat Oct 06, 2018 11:43 am

[BTEP 1.6] Judas V1.2c

- Added another coolant can.
- Added lights in medical to signify when the door is locked.
- Finished labelling the access panel use messages.
- I felt engineers lacked any form of self defence, so it is a lot easier for them to craft shock rods now.
- Added a miniature vent in the canteen.

[BTE 7.5] Judas V2.0b

- Added a vent in the canteen.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783

User avatar
randymagic241
Technician
Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.1 / [BTEP 1.6] Judas V1.2c

Postby randymagic241 » Sun Oct 07, 2018 12:08 pm

[BTE 7.5] Judas V2.1

- Chute now runs on a battery, meaning it will be fully functional at the beginning of the game.
- Magic Fly by Space now plays when someone steps into the chute.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783

User avatar
randymagic241
Technician
Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.1b / [BTEP 1.6] Judas V1.2c

Postby randymagic241 » Sun Oct 07, 2018 1:15 pm

[BTE 7.5] Judas V2.1b

- Enforcers, Officers and Captains can now access med bay.
- Harmful meds in med bay are now locked in a secure cabinet.
- Added flash powder and sugar in the med bay secure cabinet.
- Fixed overlapping med bay cabinets.
- Added a decal in the med bay for the secure cabinet.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783

User avatar
randymagic241
Technician
Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.2 / [BTEP 1.6] Judas V1.2c

Postby randymagic241 » Tue Oct 09, 2018 4:14 pm

[BTE 7.5] Judas V2.2

- Added HTMs to armoury, in the place of handcuffs.
- Fixed the description of one of the sulphurite coolant cans.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783

User avatar
randymagic241
Technician
Posts: 97
Joined: Sun Jun 03, 2018 12:12 pm

Re: [BTE 7.5] Judas V2.3 / [BTEP 1.6] Judas V1.2c

Postby randymagic241 » Thu Oct 11, 2018 4:54 pm

[BTE 7.5] Judas V2.3

- Removed some outer hull on the bottom of the submarine.
- Edited some wiring on the bottom of the submarine.
- Moved the top right railgun up a bit.
Image
"Saul Myers is going to throw you out the chute."

Check out my BTE/BTEP sub, the Judas: viewtopic.php?f=22&t=9783


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