[0.6.1.4]-Hoss Submersible Enterprises (HSE)

A place to share custom submarines for Barotrauma, and custom content in the future.
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Hoss
Dr. Bright's Assistant
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[0.6.1.4]-Hoss Submersible Enterprises (HSE)

Postby Hoss » Tue Sep 13, 2016 5:37 pm

Official Thread theme song!
Spoiler


DOWNLOAD
http://s000.tinyupload.com/index.php?fi ... 9580453006

Vessels


HSE Fulcrum Mk 3
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HSE Fimafeng Mk 2
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HSE Kullervo Carrier
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HSE Daedalus
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Shuttles

4 Direction Docking, HSE Pelanoir Mk 2
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HSE Hunter-Killer
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Expiremental Hossling
This can go 99 kph
Image
Last edited by Hoss on Sun Nov 12, 2017 8:30 pm, edited 37 times in total.

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Hoss
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Re: [0.5.2.0]-Hoss Submersible Enterprises- <HSE Fulcrum Mk 3> <HSE Fimafeng>

Postby Hoss » Mon Oct 03, 2016 3:05 pm

Bump, new sub, The fimafeng.

I'm gonna be starting one more sub. Its gonna be a carrier with hopefully 3-4 attack subs. this is the design I came up with for the attack subs yesterday.
Spoiler
Image

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QuickLoad
Guard
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Location: Am er i ca

Re: [0.5.2.0]-Hoss Submersible Enterprises- <HSE Fulcrum Mk 3> <HSE Fimafeng>

Postby QuickLoad » Tue Oct 11, 2016 10:41 pm

I personally love how far you've come with your submarines, Hoss, great job, these are outstanding!

minimeatwad
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Re: [0.5.2.0]-Hoss Submersible Enterprises- <HSE Fulcrum Mk 3> <HSE Fimafeng>

Postby minimeatwad » Fri Oct 14, 2016 1:18 pm

hello hoss, so aparrently i've been using your submarines non-stop and i've encountered some issues i believe may or may not be possible to fix, and i wish to have some features added that would make the sub much greater than it was before.
sorry if most of the suggestions are pointless.
starting with the buggiest;
HSE Pelanoir
the cabinet remains the same inventory after respawning making more than one trip harder since you would have to ram the shuttle in order to escape, perhaps having the items spawn in much alike to the diving suits would function better?
the hatch does not seem to work, even if you are docked.
when used with anything that only has a docking port on the top, this cannot dock, perhaps adding two docking ports on each side.
i think the power button should be removed and be replaced with constant power, since people tend to spam the button and trip the relay component.
the hatch and doors are not hooked up to power, despite having a signal plugged into them they do not have power. perhaps this could be fixed
HSE Fulcrum Mk 3
i believe it should include another docking port on the bottom, though that might be hard with how complex the entire sub is.
maybe the reactor could have a pump that adds some water whenever the reactor is near overloading to cool it down, as well as drain water if it isn't.

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Hoss
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Re: [0.5.2.0]-Hoss Submersible Enterprises- <HSE Fulcrum Mk 3> <HSE Fimafeng>

Postby Hoss » Fri Oct 14, 2016 4:18 pm

Hey Mini-meatwad, thanks for feed back

I have been trying to find a place to add another port onto the fulcrum but I have yet to come up with a good spot. Will definitely be added soon. The reactor shouldnt need any water cooling as it runs all power through batteries so there is never experiences power fluctuation. If reactor is overheating its probably because someone is messing with is.

Pelanoir- I will definitely be working on that this weekend. I thought it was all wired up properly. Ill also add a plasma cutter for the "just in case". If i can get it 100% in its current state i will probably add a bottom docking port.

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Hoss
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Re: [0.5.2.0]-Hoss Submersible Enterprises- <HSE Fulcrum Mk 3> <HSE Fimafeng>

Postby Hoss » Sun Oct 16, 2016 8:10 pm

minimeatwad wrote:the cabinet remains the same inventory after respawning making more than one trip harder since you would have to ram the shuttle in order to escape, perhaps having the items spawn in much alike to the diving suits would function better?

Idk about this one since the sub doesnt spawn objects in shuttle but replaces it with one dive suit(invisble at spawn) and a scooter at the spawn point.


minimeatwad wrote:the hatch does not seem to work, even if you are docked.

Sorry I can only guess you were not lined up properly


minimeatwad wrote:i think the power button should be removed and be replaced with constant power, since people tend to spam the button and trip the relay component.

Done, Good Idea.

minimeatwad wrote:the hatch and doors are not hooked up to power, despite having a signal plugged into them they do not have power. perhaps this could be fixed


Should work if its linned up perfectly, try locking it in when the hatches are a meter apart.

Here is the carrier in its current form
Spoiler
Image

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Hoss
Dr. Bright's Assistant
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Joined: Sat Jun 04, 2016 3:49 pm

Re: [0.5.2.0]-Hoss Submersible Enterprises (HSE)

Postby Hoss » Wed Nov 16, 2016 5:16 am

New sub added, also put all subs in one download link, that was stupid to have it split up.

Also thanks for such the kind words Mr. Quickload

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Hoss
Dr. Bright's Assistant
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Joined: Sat Jun 04, 2016 3:49 pm

Re: [0.6.1.4]-Hoss Submersible Enterprises (HSE)

Postby Hoss » Sun Nov 12, 2017 8:31 pm

Updated items in most subs and updated layouts slightly.

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Esoudiere
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Re: [0.6.1.4]-Hoss Submersible Enterprises (HSE)

Postby Esoudiere » Sun Nov 19, 2017 1:55 am

+1 for quality
+1 for quantity

There are, and always will be with anything ever, minor issues or things that could be improved on. I see no outstanding issues that'd cause any qualms about the use of these submarines, however, so the only thing to be said is that they're a little *boring* and almost too conventional, though this is not necessarily a bad aspect for a submarine to have.

Always a pleasure to play with anything labelled 'HSE,' looking forwards to anything else you release.


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