Thanks to the new copy pasta ability i was able to retrofit the Fulcrum with newer electrical system, airlocks and equipment.
now it wont burst into flames on a normal mission for no reason
Mark 3
Mark 4
Re: [0.7.0.1]-Hoss Submersible Enterprises (HSE) (Pelanoir Mk 4)
#12I like the Pelanoir shuttle, but I have noticed that the airlock tends malfunction from the second respawn onwards. It launches with both doors closed, so you can't ever get back inside the airlock, and you're trapped unless you manage to perform either a proper docking, or crash the shuttle. Is it possible to add a button that resets the airlock to a state of the outer door being closed and the inner door being open?
Re: [0.7.0.1]-Hoss Submersible Enterprises (HSE) (Pelanoir Mk 4)
#13Pelanoir Mk 4 cannot flood sometimes, when has teared armor and doors may get jammed, that's an issue, when all wires are locked.
Barotrauma submarine designer- rico6822
Re: [0.7.0.1]-Hoss Submersible Enterprises (HSE) (Pelanoir Mk 4)
#14Hello, Thanks for the feedback.
The issues with the respawn shuttle are partly due to the game needing to use the same assets to respawn the respawn shuttle for a second time.
The hatch being closed on respawn is an issue, but hopefully you spawn with a eng or someone that can rewire. It is worse when people can freely grief with just a button unfortunately.
The issues with the respawn shuttle are partly due to the game needing to use the same assets to respawn the respawn shuttle for a second time.
The hatch being closed on respawn is an issue, but hopefully you spawn with a eng or someone that can rewire. It is worse when people can freely grief with just a button unfortunately.
Re: [0.7.0.1]-Hoss Submersible Enterprises (HSE) (Pelanoir Mk 4)
#15Hey Hoss!
As the Kullervo (especially it's shuttles) showed some trouble since update 8 (due to relay problems), a member of the Barotrauma Server community decided to take a look at your sub and apply some fixes.
Changes are (by Syrox):
This version is currently in rotation at BT Public #1 and #2.
As the Kullervo (especially it's shuttles) showed some trouble since update 8 (due to relay problems), a member of the Barotrauma Server community decided to take a look at your sub and apply some fixes.
Changes are (by Syrox):
- shuttle relays no longer break
- Shuttle charging now works and is fed by batteries
- reactor settings changed to support charging
- Doubled base welders and masks from 5 -> 10
- Added more diving suits
- Added Ethro, Fibro, Corri, and Aux to medical cabinets
This version is currently in rotation at BT Public #1 and #2.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 - Join and play!