Re: [0.5.4.0] Die Unterseeboote

#11
Nemo wrote:Oh yes, I love this sub!
PinkledWrenis wrote:[...] I really like that the crew has to go outside to fix hull damage, adds a nice dynamic to running the sub.
This and the change with only a fore mounted cannon / no windows but periscope-akin camera / "airlock" or rather realistic hatch
and of course last but not least the unnecessarily complicated ballast system panel "gimmick" all give this a good claustrophobic real-life small sub feeling.

Makes for intense runs.

Thank you! :D

Oh by the way: I was not able to grab this from your link and had to get it from a game server.
Why do you not simply host this on your barotrauma-server.com site?
Glad to hear that you love my sub :D :P
What happened when you clicked the download link, did you got blocked? I do not put it on the website (it is actually, but links to the same service) because 'Stack' as the service is called, gave me a free 1TB cloud storage :laugh: . I basically throw everything on it lol.

Esoudiere wrote:My quick opinion;

Aesthetics = unfortunately, pretty ugly, and my main problem with the submarine. I assume you've gone for the ol' decrepit look which would explain the absolutely-no-variation-in-background approach. You've obviously added minor decals in such a way to make it look like an *actual* submarine (I suppose the periscope-esque place can't help but be out of proportion.) However simple things could be done to just make it look a bit nicer without sacrificing the primitive appeal:
-The engine area, and the fact that it overlaps a door, triggers my OCD.
-Honestly, I don't see why you've run some of the wires through the walls, I personally think it would've been more fitting to the theme to just run all of them them through the halls (in an ordered fashion, of course.)
-Flat. It's a box ship, inside and out.
-Cramped. *Too* cramped. Submarines were realistically cramped, but they didn't have much of a choice...You do.
-Don't even get me started on the whole 'half-of-everything-looks-like-it-was-an-afterthought' vibe.

Functionally, pretty good, I guess. It's got decent protection. However;
-Drainage. Smaller subs need alot of drainage, because they fill up so quickly in the event of a breach. Even if you fix a breach that had flooded only one room (which you cannot do without flooding another room, which is death for a small sub) by the time it drains, the entire sub will already be on a direct course with a rock surface, or an inevitable plummet into the abyss.

-The majority of people who play this submarine aren't going to have read this thread. God help the crew if one of those players becomes the captain, because they're not going to know what the heck those buttons do and why they can't go down. Even simple 3 letter labels under the buttons would atleast give them a chance. If you include a complex feature in your submarine that is *needed* for it to function, document it. Really.

-Ballast to standard hull ratio = omg, i pressed one button and we're sinking at 70km/h.

-Labels on the cabinets so people don't have to spend a minute looking for a spare battery.

-That airlock...

-Plan for buttons *before* you start adding in other crap. You've got them all over the place.

-So erm, we have to go outside the submarine to fix hull breaches..? When there's monsters around..? God help us. (I actually like that feature, but still, I imagine most wont.)


Overall, I suppose you succeeded admirably in the goal of making it rudimentary. But you might have taken it a *bit* far, just in my opinion. So I don't believe this'll work as a run-of-the-mill submarine to be played on just any public server. By a group of people with good communication, competence and a handle of the game? Yeah, I'm sure this submarine serves that niche perfectly.

(Disclaimer; I am playing devil's advocate and naming everything wrong with it that I can. Makes for good criticism. But don't read this and think that I hate the submarine, or that it's terrible; I like it.)
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Thanks a lot for the extensively well explained feedback, Esoudiere. I really admire your subs in complexity and design, as many do. They show that a lot of work and thinking has been put into them and are loved at the server. :)
I will surely use your feedback on future subs for the Unterseeboot line, the engine's overlapping the door for example. It really never came up to me haha, I just looked at it and you're completely right, it doesn't make sense. :P

The Unterseeboot 1914 however is kinda finished for me, it's almost a year ago that I created the thing and it was my first sub. I didn't had the knowledge about mechanics and sub creation then, I also was in the game for only a month yet. In some kinda way it was also more as a funny experiment into creating some sort of original unterseeboot design. I will surely make new subs, but first the light component thingy needs to be fixed (not correctly syncing between clients). I will also look more into functionality, as I've been recently doing with 'Pandora's box', attempt to create a more grief resistant respawn shuttle.
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