Page 1 of 1

[V 0.5.4.3] DSV FatPig

Posted: Thu Feb 23, 2017 10:01 pm
by etet2
nothing outsdanding.
Image
changelog:
1. fixed o2 problems.
2.on railgun floor all junction boxes are now reachable.

https://mega.nz/#!tVpxVLBK!ZU-IHZRC16I9 ... j-G917N6zY

Re: [V 0.5.4.3]SS FatPig

Posted: Fri Feb 24, 2017 10:26 pm
by QuickLoad
sick, it's pretty simple and I love that ballast design.(and the airlock is very symettrically pleasing)
reminds me of that old ship called 'Donut' except it actually places the ballast in the center(donut was just empty water for no reason)

a concern is the name of the ship though, if there's an SS series by esoudiere and an SS fatpig by etet, then there will be confusion :/ (i renamed the file to etet FatPig atm)

Re: [V 0.5.4.3]SS FatPig

Posted: Sun Feb 26, 2017 10:21 am
by Certh
Played this a few times yesterday, but had a few issues

- With 16 players, we had issues with getting enough air
- We kept having random fires once the ship was underway. Not entirely sure what the cause of that was. Too much power fluctuation?
- The doors in the bottom airlock/diving room close and open rather randomly, with no apparent way to control them.
- Engineering had no access to the pump on the right side of the ship, only command and security personal can get there
- Some of the junction boxes on the gun deck cannot be reached

Re: [V 0.5.4.3] FatPig

Posted: Fri Mar 03, 2017 10:34 pm
by etet2
QuickLoad wrote:sick, it's pretty simple and I love that ballast design.(and the airlock is very symettrically pleasing)
reminds me of that old ship called 'Donut' except it actually places the ballast in the center(donut was just empty water for no reason)

a concern is the name of the ship though, if there's an SS series by esoudiere and an SS fatpig by etet, then there will be confusion :/ (i renamed the file to etet FatPig atm)
kek my mistake i just saw lots of subs named ss so just thought that was a thing to do that

Re: [V 0.5.4.3]SS FatPig

Posted: Fri Mar 03, 2017 10:37 pm
by etet2
Certh wrote:Played this a few times yesterday, but had a few issues

- With 16 players, we had issues with getting enough air
- We kept having random fires once the ship was underway. Not entirely sure what the cause of that was. Too much power fluctuation?
- The doors in the bottom airlock/diving room close and open rather randomly, with no apparent way to control them.
- Engineering had no access to the pump on the right side of the ship, only command and security personal can get there
- Some of the junction boxes on the gun deck cannot be reached
airlock uses water detector to close and open
set shutdown temp lower to prevent fires and let battaries handle overloads
is cap SO LAZY to click "out" couple of times and then trun pump on?
other stuff is going to be fixed soon