[0.5.4.4] SV Sinnanr (v1.02)

A place to share custom submarines for Barotrauma, and custom content in the future.
EsTee
Class-D
Posts: 4
Joined: Thu Feb 23, 2017 3:48 pm

[0.5.4.4] SV Sinnanr (v1.02)

Postby EsTee » Thu Mar 02, 2017 7:28 pm

Another submarine, this one much less complicated than the prison ship. It's basically meant to be a rather boring, slow ship that just gets the job done and is in no way exciting.

Then again, it IS slow and thus can't run away from anything. Maybe it's not so boring after all? :wink:

The sub features the following notable things:
- secondary reactor in case the first one gets blown up instantly
- captain controls access to the engine, the junction boxes, reactor 2 and ballast (to make it a bit more difficult to damage those via flooding)
- docking area removed from the rest of the ship which shuttles can safely ram and it shouldn't sink the ship
- some windows, due to popular demand

Image

Download: (v1.02)
https://www.dropbox.com/s/gvv4ojytggkc5m7/ST-Sinnanr-v102.zip?dl=0

Changelog:
1.02:
- replaced some wires with medical scanners in the Red section Tools cabinet
- adjusted angle on the top fore gun so it can't fire on the ship itself anymore
- added more batteries to Green section diving supplies cabinet and marked it with "Batteries"
1.01:
- fixed a gap in the background wall in the Security section

Comments and suggestions always welcome.
Last edited by EsTee on Sat Mar 04, 2017 9:35 am, edited 2 times in total.

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Esoudiere
Technician
Posts: 70
Joined: Thu Jun 09, 2016 6:37 am

Re: [0.5.4.4] SS Sinnanr

Postby Esoudiere » Fri Mar 03, 2017 11:55 am

Just to be clear, the traditional prefix of 'SS' in ships usually stands for 'steam ship', and in the case of my own subs I used SS as a personal identifier for my subs, to the means that people who play know what to expect, as I put in things like standardized wire colouring and other such similarities just so that it might be a little easier to learn how the sub works if you've played any of mine before; To make them recognizable. It's not some sort of colloquial term commonly used in sub names to make 'em sound good.

Of course, it's not a huge deal by any means. It's just the only reason I could think of as to why you'd put on the SS prefix would be because you made an assumption that it's somehow a trend. If you've got some other reason or, hell, just like how old-timey 'SS' sounds, that's fine. But if not, I'd prefer it if what I used as my personal identifier remain - y'know - personal. Cheers.

Nice sub though. I like the organisation of the decks, and the fact that the reactor isn't exposed to constant flooding as oh so many submarines feel inclined to feature. What are those random little outcrops, though? Are they the drop-charges tubes or something?

LandonGam3r
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Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
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Re: [0.5.4.4] SS Sinnanr

Postby LandonGam3r » Fri Mar 03, 2017 5:35 pm

Nice new sub, with very well created and coloured guidelines through the hole sub to add that extra RP! I've added it today to BT Public #2 and #1 will follow shortly with the next reboot. I've tested and checked the sub and found two things:

1. Here you see two junction boxes in a room with a pump, which indicates this will be a room possibly filled with water. Now any room may be filled with water, but this room is next to an airlock/docking port which can be opened while no other craft is docked. When junction boxes are in water they might break down.
Image


2. This is just some visual thing, and most subs don't have these gaps anymore (except the waterbug but it's in a specific pattern). It's a gap between two walls. I assume it's a mistake because you didn't do it this way behind every door, that's why I added it as feedback.
Image

Hope the feedback is useful!
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

EsTee
Class-D
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Joined: Thu Feb 23, 2017 3:48 pm

Re: [0.5.4.4] SS Sinnanr

Postby EsTee » Fri Mar 03, 2017 9:11 pm

Esoudiere wrote:Just to be clear, the traditional prefix of 'SS' in ships usually stands for 'steam ship', and in the case of my own subs I used SS as a personal identifier for my subs, to the means that people who play know what to expect, as I put in things like standardized wire colouring and other such similarities just so that it might be a little easier to learn how the sub works if you've played any of mine before; To make them recognizable. It's not some sort of colloquial term commonly used in sub names to make 'em sound good.


I hadn't really thought about it as anybody's personal identifier, I thought SS for Submarine Ship was perfectly logical. But if you've claimed that I'll of course respect that, I'm not trying to cause confusion. :)

Esoudiere wrote:What are those random little outcrops, though? Are they the drop-charges tubes or something?


I assume you mean the little stalks that have lights on them, they're just for illuminating the surroundings of the sub, helping both gunners and divers.

LandonGam3r wrote:1.

In this case the junction boxes don't power anything of great significance (only the power feeds to the docking ports and the nearby lights) and that was a convenient empty space to put them, so... that's why they're there!

LandonGam3r wrote:2.

Ah, this is a mistake. Thanks for noticing, I fixed it to v1.01.

noz1ng
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Joined: Mon Mar 06, 2017 9:27 pm

Re: [0.5.4.4] SV Sinnanr (v1.02)

Postby noz1ng » Mon Mar 06, 2017 9:33 pm

Firing top front and rear guns are somewhat damages hull. Not sure for bottom ones

UPDATE: Checked it again, nothing happens this time. But i'm sure, it really was - and it wasn't a creature's attack


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