Another submarine, this one much less complicated than the prison ship. It's basically meant to be a rather boring, slow ship that just gets the job done and is in no way exciting.
Then again, it IS slow and thus can't run away from anything. Maybe it's not so boring after all?
The sub features the following notable things:
- secondary reactor in case the first one gets blown up instantly
- captain controls access to the engine, the junction boxes, reactor 2 and ballast (to make it a bit more difficult to damage those via flooding)
- docking area removed from the rest of the ship which shuttles can safely ram and it shouldn't sink the ship
- some windows, due to popular demand
Download: (v1.02)
https://www.dropbox.com/s/gvv4ojytggkc5 ... 2.zip?dl=0
Changelog:
1.02:
- replaced some wires with medical scanners in the Red section Tools cabinet
- adjusted angle on the top fore gun so it can't fire on the ship itself anymore
- added more batteries to Green section diving supplies cabinet and marked it with "Batteries"
1.01:
- fixed a gap in the background wall in the Security section
Comments and suggestions always welcome.
[0.5.4.4] SV Sinnanr (v1.02)
#1
Last edited by EsTee on Sat Mar 04, 2017 9:35 am, edited 2 times in total.