[v0.5.4.5] [WIP] Derelict Nehalennia

A place to share custom submarines for Barotrauma, and custom content in the future.
Sir_Jay
Dr. Bright's Assistant
Posts: 12
Joined: Sat Mar 18, 2017 3:39 pm

[v0.5.4.5] [WIP] Derelict Nehalennia

Postby Sir_Jay » Sat Mar 18, 2017 11:41 pm

Image

A reskinned version of the Nehalennia Mk I. It's supposed to look like a derelict submarine. Due to a weird physics bug, I had to remove all stairs and replace them with ladders. For now all players spawn in the airlock as they're "boarding" the derelict sub they've come across.

The sub should function as any other vanilla Nehalennia, but it's extremely dark. Carrying lamps and using flares is advised.

side by side with the original:
Image

Download link:
https://www.dropbox.com/s/2h12t4lhoy0q6r4/Nehalennia%20Derelict.sub?dl=0

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QuickLoad
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Location: Am er i ca

Re: [v0.5.4.5] [WIP] Derelict Nehalennia

Postby QuickLoad » Mon Mar 20, 2017 5:54 pm

oh shit this is amazing man.
love MKII and this very much, but this is so damn unique.

it'll be good for some added spooks!

Sir_Jay
Dr. Bright's Assistant
Posts: 12
Joined: Sat Mar 18, 2017 3:39 pm

Re: [v0.5.4.5] [WIP] Derelict Nehalennia

Postby Sir_Jay » Sun Mar 26, 2017 3:07 pm

QuickLoad wrote:oh shit this is amazing man.
love MKII and this very much, but this is so damn unique.

it'll be good for some added spooks!


Thanks, unique is what I go for

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Wicker
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Joined: Wed Dec 14, 2016 6:37 pm

Re: [v0.5.4.5] [WIP] Derelict Nehalennia

Postby Wicker » Tue Jun 20, 2017 5:05 pm

It would be cool if the Dev's decided to actually add Derelict's into the game except you can go into them and they're flooded. Who knows? Would be lore friendly and rather easy i assume. I'd make it but im a lazy prick.
Spoiler to SCP CB below!
Spoiler
You die a lot.


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