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[0.8.1.12][07/10/18] Seven Deadly Sins

Posted: Fri Mar 24, 2017 1:46 am
by Esoudiere
NOTE: I've used DropBox for the download links. That means, any problems you find you can just write in the comments section of the download link (or ping me on discord)! No need to post here.



SDS Envy Series

These ships are so nice, that you'll be envious! (Hah, I'm humble I know.) Rather than any simple theme, I just kinda made them all look the same (similar*) and atleast kind of pretty. I didn't shy away from circuitry on these ones, so if you're not too confident on being able to decipher that a sign saying 'railgun lock' with a red light next to it means that maybe the railguns are locked, then these aren't for you.

SDS Envy Mk III
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A quad-deck heavily-armed escort vessel. Often out of the price range for even the larger corporate groups, it's primarily used for military operations, such as acting as flank support for much larger assault vessels when handling dangerous threats.

4 decks, 6 segments, 28 rooms.
Total hull volume of 3502.336L (16% ballast volume, 10% reserve buoyancy volume.)
Fitted for 4-8 personnel.
~4700°C reactor idle temperature.
3 Railguns. (2x fore, 1x aft)
30x Railgun Shells
Max speed of 48km/h

Current Schematics for SDS Envy Mk III (as of 21-08-18)
Released!

SDS Envy Mk II
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A tri-deck light escort vessel. Adorns advanced power control. Originally purposed as a civilian evacuation shuttle, due to the increased threat to civilian transports a gun was attached to the fore of the vessel and it was repurposed as a light escort vessel to act as rear guard for civilian convoys.

3 decks, 4 segments, 15 rooms.
Total hull volume of 3502.336L (8% ballast volume, 12% reserve buoyancy volume.)
Fitted for 3-5 personnel.
~1500°C reactor idle temperature.
2 Railguns. (1x fore, 1x topside)
20x Railgun Shells

Current Schematics for SDS Envy Mk II (as of 21-08-18)
Released!
PvP friendly!

SDS Envy Mk I
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A tri-deck commercial escort vessel.Often hired by B-class commercial freighters to transport cargo too valuable to be placed in an unarmed ship, made to maneuver swiftly in the caves in order to avoid dangers.

3 decks, 3 segments, 9 rooms.
Total hull volume of 997.336L (13% ballast volume)
Fitted for 1-3 personnel.
~1000°C reactor idle temperature.
1 Railgun. (1x fore)
15x Railgun Shells
Max speed of 80km/h

Current Schematics for SDS Envy Mk I (as of 07-09-18)

Released!
PvP friendly!

SDS Envy Mark Delta
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(Made by RightIntoTheNose! It's great!)
rightIntoTheNoose wrote:Hey man, loved your SDS Envy mkII design. However, because I kept tinkering with it, I ended up doing a complete redesign. Basically, it's now, like, 40% of the ship it was before, so I thought, I might aswell share it here. And sorry in advance for my bad english.


My main goal was to make it as robust, sturdy and practical as possible, while not going completely overboard (get it? overboard?... sorry) with game balance. Also I wanted to make a really easy-to-use co-op ship for 2-4 people, so I could try to lure my friends into playing barotrauma.
Features:
Spoiler
rightIntoTheNoose wrote: Also, yes, some features were removed, because of different reasons. Like bottom airlock and a second railgun. I thought they were a bit redundant on a ship of this size. And an airlock also had a bug with random clanging noises which was unnerving to me. Or projectors, because you can't turn them off (believe me, I've tried) and I wanted a "stealth mode" with outdoor lights off.


  1. - Redesigned, more armored (and a little bit more stylish IMO) hull with fall dampeners. Not sure if they work, but I hope they do. If not, atleast they look cool.
  • - Your power control grid was nice, but since it was a little bit buggy and quite complex, I had to throw it away in favor of a simpler set of switches.
  • - More stuff onboard (yes because it's an easy-mode ship).
  • - More agile, atleast in theory (slightly stronger engines, slightly improved ballast).
  • - Remade powergrid. More power-hungry and battery reliant, but should be more stable (I hope). Yours caused overload sometimes.
  • - Smart airlock, flood alarm, reactor alarm, doors with movement sensors (which also stop working underwater, to prevent accidental flooding).
  • - Logistically improved layout, some tips around the ship, everyone has access to everything (because co-op).
Current Schematics for the SDS Envy Mk Delta (as of 23-08-18).
Released!
Test it and give me your feedback. But I mostly hope for issues-related feedback, not on which stuff I should remove, add or remake.

SDS Pride
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A twin-deck light scouting vessel, purposed for a crew of 1-3 with a hull volume of 714.240L split between 8 rooms. Powered by 3x batteries, lasting for around 30 minutes. Has a single fore railgun. Includes twin high-powered engines, allowing it to move at ridiculous speeds (70+km/h, anyone?) Often hired by commercial freighter corporations, the SDS Pride is used to scout out a path through the caves and deal with any small dangers, like Husks and shrimps.

Inoperational


SDS Sloth
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An 11-deck long-range heavy-freighter type submarine. Lax safety standards and cheap machinery make it affordable for commercial mining groups, however making it less than optimal for military operations, often requiring escorts when traveling alone. Includes a small dry-dock that often houses small escort submersibles or resupply shuttles. Powered by 2x reactors. Includes four low-powered engines.

Like, legitimately, the entire base concept for the SDS series is that they all look like actual submarines. This one is ugly af. Might move it to the SS series, despite it's design being intentionally confusing.

Under Construction


SDS Wrath
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An 8-deck heavy assault vessel, fitted for a crew of 8-12 with a hull volume of 12,595,040L across 57 rooms. Power is split into 5 grids; Engineering, Aft, Central, Fore and Command. It is powered by three individual reactors, having an average idle temperature of ~17500°C idle temperature. Features a; Command Maintenance deck, Command Deck, Control deck, an Upper Maintenance deck, a Common deck, two operation decks and a Lower Maintenance Deck. Has 19 railguns. Max speed of 7km/h+ 40km/h. An outdated ship that has been retrofitted and overhauled more times than it has years on it's record, the SDS Wrath was originally purposed to wipe out the goliaths of Europa: Endworms. However, due to it's constant maintenance failures and overtly expensive systems, many have been mothballed and very few still patrol the seas.
Current Schematics for SDS Wrath (1-10-17)
Testing Phase! (May or may not work!)

Extremely laggy! Even my i7 averages at around 15fps with this sub. It's likely too much for the game to handle, and I'm in the process of reducing it's processing requirement.

Advanced Features! May not be suited for public server.

SDS Gluttony
...TBD...

SDS Sorrow
...TBD...

SDS Greed
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SDS Inferno
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An underwater supply outpost. It's, simply put, huge. It *can* move, but I doubt it'll be able to maneuver through the caves. More of a roleplay vessel. OBVIOUSLY this is not done.

Inoperational

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Fri Apr 07, 2017 5:12 pm
by BlueNexus
Really looking forward to playing around with these. As usual, you make the best subs :D

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Thu Apr 13, 2017 3:36 am
by QuickLoad
love the scale of the underwater outpost.
reminds me of the luxary liner but a lot more practical when roleplaying.

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Tue Jun 20, 2017 5:09 pm
by Wicker
Wow, looking forward for Inferno.
10/10 would crash that -Ign.

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Fri Jul 28, 2017 9:43 am
by BlueNexus
Has this been abandoned? I hope not :(

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Sat Aug 05, 2017 4:05 am
by Esoudiere
It hasn't no. Sorry, my motivation to do things comes in waves; That is, I'll spend like a week or two doing something and then stop entirely for like a month or more.

They're not done, but here's the download link for the Envy, Lust, Pride & Wrath. https://www.dropbox.com/s/ianvjpjypo6zm ... s.rar?dl=0 Lust & Pride are untested, Envy *should* be okay, Wrath I can't test because it's too big for my computer to handle.

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Wed Nov 15, 2017 6:46 am
by Halosammy
My computer is powerful enough to use the Wrath. If you get the inspiration to get back to improving the design, please let us know.

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Fri Nov 17, 2017 1:25 am
by Esoudiere
I was recently hosting a server with a fair amount of players playing on SDS Envy (under a different alias) and I heard an interesting bit of criticism; "This is more like someone's wiring project than a submarine" This made me laugh a bit, as it's pretty accurate. Doing the wiring is how I keep it interesting for *myself* but not necessarily for everyone else, and that seems to be the biggest concern with my submarines. (The less complicated ones, like Odyssey II and Rhea, are often played more than submarines like the Osirus or Maia, which are more intense on wiring.)

I won't bother changing any of the SS submarines, but I'll take this bit of criticism to heart and start reducing the complexity of these subs, present and future. (Latest update to the SDS Envy removed like, 9 buttons from the bridge and made a bunch of the circuitry invisible.)

Halosammy wrote:My computer is powerful enough to use the Wrath. If you get the inspiration to get back to improving the design, please let us know.
Your computer is one in a million, then. I've decided that if it can't run on my laptop, it's too resource intensive. So I'm going to start culling a bunch of the processing requirements, because that submarine has *alot* of wiring. Thanks, though!

Re: [0.5.4.5][WIP] Seven Deadly Sins

Posted: Fri Nov 17, 2017 6:04 am
by Halosammy
Esoudiere wrote:I was recently hosting a server with a fair amount of players playing on SDS Envy (under a different alias) and I heard an interesting bit of criticism; "This is more like someone's wiring project than a submarine" This made me laugh a bit, as it's pretty accurate. Doing the wiring is how I keep it interesting for *myself* but not necessarily for everyone else, and that seems to be the biggest concern with my submarines. (The less complicated ones, like Odyssey II and Rhea, are often played more than submarines like the Osirus or Maia, which are more intense on wiring.)

I won't bother changing any of the SS submarines, but I'll take this bit of criticism to heart and start reducing the complexity of these subs, present and future. (Latest update to the SDS Envy removed like, 9 buttons from the bridge and made a bunch of the circuitry invisible.)

Halosammy wrote:My computer is powerful enough to use the Wrath. If you get the inspiration to get back to improving the design, please let us know.
Your computer is one in a million, then. I've decided that if it can't run on my laptop, it's too resource intensive. So I'm going to start culling a bunch of the processing requirements, because that submarine has *alot* of wiring. Thanks, though!
Just so I don’t misrepresent my point, I tested it in single player, not multiplayer.

Re: [0.6.1.4]Seven Deadly Sins

Posted: Wed Nov 22, 2017 2:43 am
by Esoudiere
Made the Envy a seperate class of ships. The SDS Lust was renamed to SDS Envy Mk II, as it shared similar design nuances just in a more compact version. Added the SDS Envy Mk I. Updated most designs to have less intensive wiring and require less micro-management from the captain.