[][WIP] SSN Seawolf

A place to share custom submarines for Barotrauma, and custom content in the future.
Posts: 2
Joined: Thu Apr 13, 2017 7:11 pm

[][WIP] SSN Seawolf

Postby Lolman345 » Thu Apr 13, 2017 7:28 pm

So after about a year I finally chose to not be lazy and overhaul most of the wiring and re-work the reactor outputs so people should have a harder time blowing up the junction boxes.
Most of the wiring changes are simply moving around the existing wiring as there are over 300 ish connections between everything present on the ship, and it would be quicker to just make a new sub rather than rip it all out and re-do it.
I have also fixed (to the best of my limited experience, the gaps between the hulls, so flooding should work properly now.) I also added additional armor and exterior lights to parts of the ships that I deemed weak.
I have also set the reactors to automatically start and produce enough power to allow the captain to blow the ballast as this vessel will start to sink unless the captain does so. It is imperative that the captain either manually sets the vessel to rise, or toggles the maintain position function on the autopilot, this is due to the sheer weight of the vessel.
So I now present you the MK2

This is a very early wip of this massive submarine that I have created. It's goal is to be absurdly durable and survivable. I also used this as a test bed for a twin linked reactor concept which is extremely delicate, but very efficient and easy to keep running. The vessel is compartmentalized with a heavy exterior hull made almost entirely out of heavy armor, with the weakest points on this vessel being the windows on the bridge. For its size and massive volume it actually is quite nimble in part to its massive ballast tanks and 4 main engines. Be warned though this vessel is so wide it takes a very skilled captain to not scrape your nose or aft on everything on the way down, its size is a curse and a gift. The armor and its size allows you to simply plow through smaller mobs without even noticing that you hit them, its so large you wont even move while on the bridge if you crash dive into a rock at 30km/s (let alone you most likely wont even damage the ballast either). On a flat rock face it can take a 42km/s impact with its buffer rods before taking ballast damage and throwing the crew about. (also bear in mind yes I know the wiring is absolutely terrible looking and I plan on tidying it up once I finish tweaking the inventories of all the objects on the vessel). She works well and will carry you and your crew far if you are gentle with her, her core is fragile but her hull is nearly impervious. I also do not take any credit for the mini sub perched on the docking clamp It currently is a placeholder till I can make another larger one to fit in its place, it does still work though. Please report any bugs that you come across as this is my first sub and I expect it to have a few.


The download for the second release is here http://www.mediafire.com/file/ge5bu634bmqmss6/Seawolf_Mk2.sub
Last edited by Lolman345 on Tue Jan 30, 2018 6:39 pm, edited 9 times in total.

Posts: 2
Joined: Thu Apr 13, 2017 7:11 pm

Re: [][WIP] SSN Seawolf

Postby Lolman345 » Mon Jan 29, 2018 7:36 pm

Update Bump
Changelog 1/29/18 :
Totally Re-built the hull and gap system
Cleaned up all the wiring
Set both reactors to start with a 3000 temp startup max
Added some labels with important info for both the reactor crew and captain
Tweaked ballast to allow the autopilot to function better

Posts: 70
Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands

Re: [][WIP] SSN Seawolf

Postby LandonGam3r » Sat Feb 10, 2018 8:21 pm

Hello Lolman345!

I was kinda confused when I noticed this sub popping up in the list :P
Indeed remembered you put this at the forums half a year ago, now it looks way better! I have tested it fully and haven't stumbled into problems yet.

Added to BT Public for testing performance (due it's size). If any problems found, I will let you know!
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

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