[0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

A place to share custom submarines for Barotrauma, and custom content in the future.
Ol Stinky
Dr. Bright's Assistant
Posts: 12
Joined: Fri May 05, 2017 6:14 pm

[0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

Postby Ol Stinky » Fri May 05, 2017 7:02 pm

5/28/18 UPDATE***
Jellyfish, Capelin, and Slender Shad have all been updated. Huge thanks to LandonGam3r for all the excellent input and everyone who took his survey which I leveraged while making these updates. All subs have been updated to match the current version (changes in equipment, etc.) and now include proper descriptions so people know what they're getting into. Appreciate additional input but remember my approach is that I'm not trying to make "the perfect ship", I just want to make ships that are fun to play/create interesting stories. More specific updates are listed in ship description below and thanks everyone for playing!

11/5 UPDATE**
Merged all my subs to one thread and added my 4th sub "Red Vs Blue Scenario", which is a Team Deathmatch style ship intended for use in scenarios run by an admin, not for general use. Description and download link below.

10/14 UPDATE*
Jellyfish has been significantly renovated, specifically her electrical system, so there should not be anymore power surge fires. She has maintained her original character as a rather fragile glass heavy research/diving ship but she also now has a security camera system, remote shut down of the containment facility, full drainage of that top left corner, and a dozen other small improvements.
Capelin has had similar electrical improvements to reduce risk of electrical fires - big thanks to chikoeduardo for providing those in the sub building advice thread! It has also had some minor improvements including a silent enemy location call out system. I have cut out some of the 'clutter' which I felt took away from its personality as a minimalist anti-submarine combat focused sub.

Ship 1: Jellyfish Mk4
The Jellyfish is a medium sized science vessel with fore and aft guns. It's designed with scientific missions in mind (exploring ruins, recovering artifacts, and experimenting with husks) with a full laboratory and manufacturing suite, which includes a floodable containment cell and locked hazardous materials closet. The Mark 4 has a reinforced hull, a trio of depth charge tubes below, and improved equipment. It has also added a step to make it easier to repair engines

Download: https://drive.google.com/open?id=18nezC ... PdQPivA3Go
Image Left: https://drive.google.com/open?id=0B0zK- ... FlqS1VVT0E
Image Right: https://drive.google.com/open?id=0B0zK- ... WN6TXZsYlE

Ship 2: Capelin Mk3
The Capelin is a compact hunter-killer sub. It is carries standard and nuclear rounds; with a full compliment of C-4 and small arms for boarding actions. It has 4 rail guns spaced to cover all sides. An effective ambusher, her captain may engage in silent running (lowering internal lighting and flashing lights on signs informing crew to maintain radio silence and minimize chatter to avoid alerting a nearby enemy) and turn external searchlights on and off for stealth and recon. The Mark 3 has an unlocked armory for easier crews access to C4 and defense supplies, an improved equipment load-out, and some additional wiring tweaks.

Download: https://drive.google.com/open?id=1z3A6k ... xq9Qol-f_z
Left side: https://drive.google.com/open?id=0B0zK- ... 2Q1d1BMR2s
Right side: https://drive.google.com/open?id=0B0zK- ... HJ6UTM1bnM

Ship 3: Slender Shad Mk2

An "efficiency" model combat sub packing 4 corner rail guns on her small frame. Her layout is ideal for ship-to-ship combat with piloting and gunnery stations placed at the rear of the vessel to minimize the risk of a first salvo wiping out your precious crew. In addition, storage and diving staging areas double as ballasts to keep her as small a target as possible for your opponents to aim for.

The Mark 2 has removed the incendium grenades but added revolvers for boarding actions. This is a TINY ship and should only be used for crews of 2-4 and is intended for ship to ship combat on smaller servers.

Download: https://drive.google.com/open?id=1orUhi ... EMfUN4uAQg
Image: https://drive.google.com/open?id=0B0zK- ... G5QVTB3QTQ

Ship 4: Red vs Blue: The Bounty

Something VERY different from the usual. A team deathmatch sub with the crew is spawning in 2 groups/"teams". All Engineers, Doctors, and Assistants spawn together as the mutinous Red Team; meanwhile Mechanics, Captain, and Security spawn together as the Blue Team fighting to regain control of the ship. Each team has a fortified spawn with starting equipment (lots of loaded harpoon guns), cameras stations to scout enemy movement, and a reactor which powers their side of the ship.

It is a fully functional ship with winding hallways and shooting galleries in the middle for the crews to fight over as they wrestle for control of the ship. Win through strength of arms, firing harpoons, throwing grenades, and planting bombs; or by your wit controlling key rooms and shutting off enemy oxygen, cutting power to enemy subsystems, or taking the wheel and "strategically" crashing the vessel.

I recommend ONLY running this ship with an admin present, and ending the round when the victory condition of total defeat/death of one team is reached. As this is a very unique ship and I have only tested it in single player thus far so I really appreciate any feedback on how this works (i.e. recommendations on available equipment/layout).

Download: https://drive.google.com/open?id=103zyh ... QKI7Tf437v
Image: https://drive.google.com/open?id=1CpDnN ... OFasjVWTxm
Last edited by Ol Stinky on Mon May 28, 2018 3:57 pm, edited 2 times in total.

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QuickLoad
Technician
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Re: [0.6.1.4][REL] Jellyfish Mk3 & Capelin Mk2 (Updated 10.14.17)

Postby QuickLoad » Tue Oct 24, 2017 2:57 pm

Awesome job with both ships, Capelin especially. Capelin is so dang unique, no one has ever done a stealth/ambusher before and this new silent-sonar/radio etc is quite useful in sub PVP. regardless of what mode it's used in, it's an awesome sub. good job :D

Ol Stinky
Dr. Bright's Assistant
Posts: 12
Joined: Fri May 05, 2017 6:14 pm

Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby Ol Stinky » Mon Nov 20, 2017 1:36 am

Thanks Quickload, that's what I was going for! Also an update folks, I uploaded a 'team deathmatch' sub called "Red VS Blue" please let me know any feedback in the thread if you try it out. Something very different.

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Sloth
Class-D
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby Sloth » Mon Nov 20, 2017 5:47 am

Your shad and capelin fit the role in my pvp server excellently, and while the jellyfish is less suited for it, it's pretty much my all time favorite ship. Some improvements I could suggest are making c4 available somewhere outside of the armory on the capelin and move the side guns a bit closer to the ship to remove blind spots.

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Thu Dec 28, 2017 7:51 pm

Hello Ol Stinky,

From December the 6th till December the 21th, the Barotrauma Server community (BT Public 24/7 #1) held a vote. This vote had the purpose to improve the submarine list in rotation at the server, by sorting out the "bad" and the "good". In this process, it was also possible to add notitions for each sub, including yours!

If you are interested, the voting form is still accessible for reading. Here is the link: https://goo.gl/forms/gZhlOYQu8vSBBZKn2


Greetings,

Landon
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Sun Mar 25, 2018 11:07 pm

Hey Ol Stinky,

Due to the current version of Barotrauma having a bug that causes problems to some submarines, mainly affecting the grid, I did a check through the list of subs currently in rotation at our server(s). It turned out that the Capelin MK2 has a problem at the moment:

Capelin MK2 - not going forward due broken relay not providing engines with power.

The submarine has been temporary removed from the list, till a new game update fixes this problem.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Sat May 26, 2018 12:13 am

Hi again!

Today I decided to take a look at the temporary removed submarines. Only one of them had a single grid issue, a single relay couldn't take the load. I am talking about the Capelin Mk2 :D
I have slightly edited the current version by raising max output of this relay. It will be put back in rotation at BT Public #1 and #2.

Download link: https://landon.stackstorage.com/s/rZZfOqQavv1KgFo
Changes are: Edited relay max output.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

Ol Stinky
Dr. Bright's Assistant
Posts: 12
Joined: Fri May 05, 2017 6:14 pm

Re: [0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

Postby Ol Stinky » Mon May 28, 2018 4:00 pm

Jellyfish, Capelin, and Slender Shad have all been updated - initial post has been updated to reflect that. Thank you everyone for the input.

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LandonGam3r
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Re: [0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

Postby LandonGam3r » Tue May 29, 2018 7:30 pm

Thank you!

Your version of the Capelin has been tested and put back at the servers. :D
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!


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