Ol Stinky's Subs (BTE sub Updated 9.15.18)

A place to share custom submarines for Barotrauma, and custom content in the future.
Ol Stinky
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Joined: Fri May 05, 2017 6:14 pm

Ol Stinky's Subs (BTE sub Updated 9.15.18)

Postby Ol Stinky » Fri May 05, 2017 7:02 pm

9/15/18 UPDATE
Updated BTE SunStar to Mark 3 - lots of minor improvements, updated equipment, and improved visuals.
Also someone made a "modified" version of my sub and called it the Mk2 - in the future PLEASE change the name of the sub to something like "[BTE] SunStark Mk3 [Joe's Modified]" so people are not confused, I noticed this modified version proliferating and it had some electrical issues in it scaring people away from my sub!

9/02/18 UPDATE
Made major update to BTE SunStar to the Mark 2 - all junction issues are resolved and I provided a general overhaul including revised equipment and fixed prison oxygen issue.

8/05/18 UPDATE*
Added Submarine 5: SunStar MkI my first Barotrauma Extended sub! It has a bit of a Nostromo (Alien) vibe... See full description below but my goal with the SunStar is to create a mobile alternative to the Class A Station which captures some of the size and imagination of that ship (although less than 3/4ths the size, I think you’ll find it more dense/interactive) while still being able to move. As always let me know any feedback suggestions as I plan on updating in the future.

5/28/18 UPDATE
Jellyfish, Capelin, and Slender Shad have all been updated. Huge thanks to LandonGam3r for all the excellent input and everyone who took his survey which I leveraged while making these updates. All subs have been updated to match the current version (changes in equipment, etc.) and now include proper descriptions so people know what they're getting into. Appreciate additional input but remember my approach is that I'm not trying to make "the perfect ship", I just want to make ships that are fun to play/create interesting stories. More specific updates are listed in ship description below and thanks everyone for playing!

Ship 1: Jellyfish Mk4
The Jellyfish is a medium sized science vessel with fore and aft guns. It's designed with scientific missions in mind (exploring ruins, recovering artifacts, and experimenting with husks) with a full laboratory and manufacturing suite, which includes a floodable containment cell and locked hazardous materials closet. The Mark 4 has a reinforced hull, a trio of depth charge tubes below, and improved equipment. It has also added a step to make it easier to repair engines

Download: https://drive.google.com/open?id=18nezC ... PdQPivA3Go
Image Left: https://drive.google.com/open?id=0B0zK- ... FlqS1VVT0E
Image Right: https://drive.google.com/open?id=0B0zK- ... WN6TXZsYlE

Ship 2: Capelin Mk3
The Capelin is a compact hunter-killer sub. It is carries standard and nuclear rounds; with a full compliment of C-4 and small arms for boarding actions. It has 4 rail guns spaced to cover all sides. An effective ambusher, her captain may engage in silent running (lowering internal lighting and flashing lights on signs informing crew to maintain radio silence and minimize chatter to avoid alerting a nearby enemy) and turn external searchlights on and off for stealth and recon. The Mark 3 has an unlocked armory for easier crews access to C4 and defense supplies, an improved equipment load-out, and some additional wiring tweaks.

Download: https://drive.google.com/open?id=1z3A6k ... xq9Qol-f_z
Left side: https://drive.google.com/open?id=0B0zK- ... 2Q1d1BMR2s
Right side: https://drive.google.com/open?id=0B0zK- ... HJ6UTM1bnM

Ship 3: Slender Shad Mk2

An "efficiency" model combat sub packing 4 corner rail guns on her small frame. Her layout is ideal for ship-to-ship combat with piloting and gunnery stations placed at the rear of the vessel to minimize the risk of a first salvo wiping out your precious crew. In addition, storage and diving staging areas double as ballasts to keep her as small a target as possible for your opponents to aim for.

The Mark 2 has removed the incendium grenades but added revolvers for boarding actions. This is a TINY ship and should only be used for crews of 2-4 and is intended for ship to ship combat on smaller servers.

Download: https://drive.google.com/open?id=1orUhi ... EMfUN4uAQg
Image: https://drive.google.com/open?id=0B0zK- ... G5QVTB3QTQ

Ship 4: Red vs Blue: The Bounty

Something VERY different from the usual. A team deathmatch sub with the crew is spawning in 2 groups/"teams". All Engineers, Doctors, and Assistants spawn together as the mutinous Red Team; meanwhile Mechanics, Captain, and Security spawn together as the Blue Team fighting to regain control of the ship. Each team has a fortified spawn with starting equipment (lots of loaded harpoon guns), cameras stations to scout enemy movement, and a reactor which powers their side of the ship.

It is a fully functional ship with winding hallways and shooting galleries in the middle for the crews to fight over as they wrestle for control of the ship.

I recommend ONLY running this ship with an admin present, and ending the round when the victory condition of total defeat/death of one team is reached. As this is a very unique ship and I have only tested it in single player thus far so I really appreciate any feedback on how this works (i.e. recommendations on available equipment/layout).

Download: https://drive.google.com/open?id=103zyh ... QKI7Tf437v
Image: https://drive.google.com/open?id=1CpDnN ... OFasjVWTxm

Ship 5: [BTE] SunStar MK3
The SunStar Industries Corporate Mobile Facility is an 8-deck vessel designed for extended missions with crews working in the most remote corners of Europa’s oceans, far away from the comforts of any station. A large ship, she has 360 degree railgun coverage and a command center complete with ‘order issuing buttons’ to encourage roleplay by having staff work in shifts, eat, care for prisoners, etc. while on multi-week salvage, ruin exploration, and mining missions.

Seamen actually have a role on this sub! They serve as “Supply Officers” and have fairly exclusive access to a supply room and front office where they can pass goods through a ‘transfer cabinet’ to staff requesting them. There is also a lab with experiment & containment tanks (super-sized version of my Jellyfish ship’s lab), a full security suite/well-stocked armory, and full engineering/crafting workshop.

There is also a prison area where SunStar rents “model prisoners” from Europa’s for-profit prison system for cheap supplemental labor, typically laundry and cooking services via a work release system. The kitchen and dining area is complete with a bar for when alcohol rations are permitted by command.

Download: https://drive.google.com/open?id=1WoBa_ ... mCRe32d4gZ

IMAGES:
Whole Submarine: https://drive.google.com/file/d/1bYs_VA ... sp=sharing
Top Left: https://drive.google.com/file/d/1oxa7lS ... sp=sharing
Top Right: https://drive.google.com/file/d/1aZQNpl ... sp=sharing
Bottom Right: https://drive.google.com/file/d/1gBaaiG ... sp=sharing
Bottom Left: https://drive.google.com/file/d/16KqMS9 ... sp=sharing
Last edited by Ol Stinky on Thu Sep 20, 2018 8:28 pm, edited 12 times in total.

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QuickLoad
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Re: [0.6.1.4][REL] Jellyfish Mk3 & Capelin Mk2 (Updated 10.14.17)

Postby QuickLoad » Tue Oct 24, 2017 2:57 pm

Awesome job with both ships, Capelin especially. Capelin is so dang unique, no one has ever done a stealth/ambusher before and this new silent-sonar/radio etc is quite useful in sub PVP. regardless of what mode it's used in, it's an awesome sub. good job :D

Ol Stinky
Dr. Bright's Assistant
Posts: 22
Joined: Fri May 05, 2017 6:14 pm

Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby Ol Stinky » Mon Nov 20, 2017 1:36 am

Thanks Quickload, that's what I was going for! Also an update folks, I uploaded a 'team deathmatch' sub called "Red VS Blue" please let me know any feedback in the thread if you try it out. Something very different.

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Sloth
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby Sloth » Mon Nov 20, 2017 5:47 am

Your shad and capelin fit the role in my pvp server excellently, and while the jellyfish is less suited for it, it's pretty much my all time favorite ship. Some improvements I could suggest are making c4 available somewhere outside of the armory on the capelin and move the side guns a bit closer to the ship to remove blind spots.

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Thu Dec 28, 2017 7:51 pm

Hello Ol Stinky,

From December the 6th till December the 21th, the Barotrauma Server community (BT Public 24/7 #1) held a vote. This vote had the purpose to improve the submarine list in rotation at the server, by sorting out the "bad" and the "good". In this process, it was also possible to add notitions for each sub, including yours!

If you are interested, the voting form is still accessible for reading. Here is the link: https://goo.gl/forms/gZhlOYQu8vSBBZKn2


Greetings,

Landon
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Sun Mar 25, 2018 11:07 pm

Hey Ol Stinky,

Due to the current version of Barotrauma having a bug that causes problems to some submarines, mainly affecting the grid, I did a check through the list of subs currently in rotation at our server(s). It turned out that the Capelin MK2 has a problem at the moment:

Capelin MK2 - not going forward due broken relay not providing engines with power.

The submarine has been temporary removed from the list, till a new game update fixes this problem.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

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LandonGam3r
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Re: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)

Postby LandonGam3r » Sat May 26, 2018 12:13 am

Hi again!

Today I decided to take a look at the temporary removed submarines. Only one of them had a single grid issue, a single relay couldn't take the load. I am talking about the Capelin Mk2 :D
I have slightly edited the current version by raising max output of this relay. It will be put back in rotation at BT Public #1 and #2.

Download link: https://landon.stackstorage.com/s/rZZfOqQavv1KgFo
Changes are: Edited relay max output.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

Ol Stinky
Dr. Bright's Assistant
Posts: 22
Joined: Fri May 05, 2017 6:14 pm

Re: [0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

Postby Ol Stinky » Mon May 28, 2018 4:00 pm

Jellyfish, Capelin, and Slender Shad have all been updated - initial post has been updated to reflect that. Thank you everyone for the input.

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LandonGam3r
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Re: [0.8.1.2] Ol Stinky's Subs (Updated 5.28.18)

Postby LandonGam3r » Tue May 29, 2018 7:30 pm

Thank you!

Your version of the Capelin has been tested and put back at the servers. :D
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

Ol Stinky
Dr. Bright's Assistant
Posts: 22
Joined: Fri May 05, 2017 6:14 pm

Re: New BTE 6.6 SUB! Ol Stinky's Subs (Updated 8.05.18)

Postby Ol Stinky » Sun Aug 05, 2018 5:45 pm

Updated with new BTE sub - SunStar MKI!


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