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[0.6.1.4] Slender Shad

Posted: Thu Oct 05, 2017 12:46 am
by Ol Stinky
Hi all, after being away for a bit I've returned and decided to make another ship.

The Slender Shad is an "efficiency" model combat sub packing 4 corner rail guns on her small frame. Her layout is ideal for ship-to-ship combat with piloting and gunnery stations placed at the rear of the vessel to minimize the risk of a first salvo wiping out your precious crew. In addition, storage and diving staging areas double as ballasts to keep her as small a target as possible for your opponents to aim for.

She is ideal for small crews of 2-4, and takes several design cues from my Capelin Mk1 sub design such as adjustable external lights to improve ambush ability.

Image:

Download:

Thanks for checking her out, and as always appreciate any feedback.

Re: [0.6.1.4] Slender Shad

Posted: Fri Oct 06, 2017 6:19 pm
by LandonGam3r
Love the external lighting that's been hidden in the hull of the submarine, gives a clean sight when aiming at nearby enemy's :P

Sub added to BT Public!

Re: [0.6.1.4] Slender Shad

Posted: Sun Oct 15, 2017 1:20 am
by Ol Stinky
FYI Landon - updated my other subs, would appreciate if you could replace the old models I feel bad about the electric fires but that should be resolved now!

Thread link: viewtopic.php?f=22&t=7201&p=115012#p115012

Re: [0.6.1.4] Slender Shad

Posted: Tue Oct 17, 2017 2:10 pm
by LandonGam3r
Ol Stinky wrote:FYI Landon - updated my other subs, would appreciate if you could replace the old models I feel bad about the electric fires but that should be resolved now!

Thread link: viewtopic.php?f=22&t=7201&p=115012#p115012
Thanks for updating them! I indeed experienced continueing grid overload on the (I think it was) the Capelin recently. I wasn't sure if it was just the reactor set to high or it was something with the grid itself, but now it explains. I will replace them with the next reboot.