#2
by Esoudiere
Quick bit of criticism:
Pros:
1. ..Strong hull for it's size, I guess?
Cons:
1. Box-ship-with-no-windows aesthetic.
2. Missing vents.
3. AI definitely do not work.
4. Try climbing onto that top hallway with the slightest bit of latency.
5. Cargo in the ballast...Okay.
6. Decide on a convention for your hulls. Don't just chuck them 'round willy-nilly and go "she'll be right"
7. No fabricators of any kind.
8. Hard-to-reach engine.
9. You messed up the hull placement in the reactor room. It bisects the ballast.
10. Railgun controllers don't need to be linked to the ammunition.
11. Bad lighting
12. The ship neither resembles a cleaver nor does tend to asunder.
I mean, I can appreciate that this is your first submarine and it's unfair to expect perfection, and at the very least you've actually played the game identified issues other submarines have (such as weak hulls, loose ammunition and lack of extinguishers) in order to improve on them, but there's already a slew of low-effort submarine designs and if you want to make something of good quality, invest a little more time.
(As always, I write this as the devil's advocate and don't mean to be harsh or to seem conceited. These are just the problems I personally see that you may or may not be aware of.)
EDIT: I did not actually notice this was for PVP. That makes some of my criticism irrelevant, sorry about that.
EDIT #2: I see you updated it. Aside from the aesthetics (or lack thereof) - which I assume are a design choice - I see no more objective problems with the submarine. Good job! (Oh, wait, still missing vents in the airlock and ballasts. You *think* they're never going to be useful, but I assure you, I have died to suffocation in both of those places on other submarines due to the lack of vents in those areas, particularly when they are small.)
Last edited by
Esoudiere on Mon Nov 20, 2017 12:01 pm, edited 2 times in total.