The Plancton Mark II (0.7.0.1) (REL)

#1
Helloooo everyone! I already came up with some more ideas and i though since this ship had serve for so long that it would maybe have some more armor around it to protect it from the environment. That along the fact that i organised the magasines a little so they don't just go and fly everywhere. i Tried to expand the ballast a bit but not too much so that the ship keeps the bulky and sturdy feeling to it when you drive it!

Here is the link to the screenshots:

1- https://www.dropbox.com/s/g6dqkfhlll4ep ... 0.png?dl=0
2- https://www.dropbox.com/s/em5jqv56278c3 ... 3.png?dl=0

Here is the link to the ship:
https://www.dropbox.com/s/upjc0enxfreyy ... I.sub?dl=0

Have fun!!

Re: The Plancton Mark II (0.7.0.1) (REL)

#3
Hey StevenSeagal, I've checked your new submarine and approved it for BT Public submarine rotation! The design is unique, which creates new variation and challenging events at the server. It's a nice new sub :)
Once it's in rotation, it will be tested thoroughly by players. I make sure to pass information to you if there is anything wrong.

Few things I noticed so far:
  • Captain does not have all access (I.E. medical)
  • Submarine dives very slowly
EDIT: Also doctors are not able to open their own room. Security is able to open it. The button on the other side of the medical room seems to be correctly set however.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 - Join and play!

Re: The Plancton Mark II (0.7.0.1) (REL)

#4
Structural gap left of reactor causes people in engineering to be ejected upon getting bumped.

Medbay has no method to drain. Drainage trench below reactor has no method to drain. Could improve by adding small pumps in those sections.

Only the very bottom left room is used for ballast, even if the image suggests the adjacent room suggests otherwise. This causes an extremely slow descent but fast ascent (headbumper sub.) Could improve by moving the nearby junction boxes and supercapacitors up a room, adjusting the hull sections to be lower to match other ballast room, making those 3 lower sections all ballast.

None of the batteries can output, since you're wired them directly to the objects they're supposed to power (needs junction box or relay to mediate.) Issue causes power spikes to cause nav blackouts as well.

Both guns can self-shoot the sub. Issue compounded with nukes directly available.

Re: The Plancton Mark II (0.7.0.1) (REL)

#5
Additional Issues:
Drainage trenches are missing gaps, so they didn't flow water.
Medbay door button is locked to medical doctors from the inside since the controller picked required was "med.sec", where it was expecting "med,sec"
Fabricators and deconstructors not wired.
Unused wifis on status monitors

Modified:
Since added to the BT Public, a modified version was made to try and quickly address issues since no reply was given. All issues listed were fixed with ballast to replace lower medbay.
Image:
Spoiler
Image
DL Link: