[0.8.0.0] ConnorsSilverpaws's Sinkables (CSS)

A place to share custom submarines for Barotrauma, and custom content in the future.
ConnorsSilverpaws
Dr. Bright's Assistant
Posts: 14
Joined: Mon Dec 18, 2017 4:36 am

[0.8.0.0] ConnorsSilverpaws's Sinkables (CSS)

Postby ConnorsSilverpaws » Mon Dec 18, 2017 6:28 am

All subs are made for multiplayer. If a single player version is wanted, modifications are left to the reader. If you can't find tools, check the suits in their respective zones.

CSS Horseshoe [0.8.0.0]
A relatively small sub ideal for 3-8 people, named as such for the recessed engine section. Contains an option to activate (toggle) a second engine, but drains more energy than the reactor can produce, making it a booster/overdrive setting.
Image:
Spoiler
Image

Download Link:
https://drive.google.com/open?id=1wzl2r ... QL5jtolO1G


CSS Twinfish [0.8.0.0]
A small to moderate sub ideal for 6-12 people. The sub is split between top and bottom by a water throughflow, making it dangerous to traverse between halves while sub is moving. After an overhaul in balancing the ballast, extra rooms were left over and converted into an emergency battery room and nightclub. The engineers and mechanics can party with their rainbow flashlights, fancy fire extinguishers, ethanol, and hyperzine in The Ballast.

The default version comes with a dangerous shuttle attached. Once armed, the shuttle will detonate a nuke if its hulls break. It's a remote nuclear torpedo!
Image:
Spoiler
Image

Download Links:
Sub w/ Nuke: https://drive.google.com/open?id=1JPTj_ ... wxPCrIFg2D
Nuke Shuttle: https://drive.google.com/open?id=1MggTu ... ce9jc041y4
Sub w/o Nuke: https://drive.google.com/open?id=19hBRY ... 46GCrtNPbr


CSS Diamond [0.8.0.0]
A medium-sized sub in a diamond shaped body, meant to cut through any enemy with its two full-auto railguns.

Image:
Spoiler
Image


Download Link:
https://drive.google.com/open?id=10yBUC ... 9QbsEL-kz1


CSS Carrier [0.8.0.0]
A carrier-type sub with 3 shuttles topside (CSS HK). Designed to fit the HSE Pelanoir shuttles

Images:
Spoiler
Image
Image


Download Links:
Parent Sub CSS Carrier: https://drive.google.com/open?id=1zVji0 ... SUxB4rfSR-
Shuttle CSS HK: https://drive.google.com/open?id=1501kx ... DQpriF4I1J


ChangeLogs:
Spoiler
2018/01/15 CSS Horseshoe: Added labels to airlock to request people keep in inner door open. Security now opens downward to prevent people from dropping by.
2018/01/19 CSS Otherworldly: Fixed gap, gun, background issues.
2018/02/19 CSS Diamond: Reshaped walls around engine sections to prevent flooding when outer wall segments are broken.
2018/02/19 CSS Horseshoe: Rebalanced ballast, shifted water detectors to more fully drain, and reshaped walls to allow cutting into secret areas more easily.
2018/02/19 CSS Twinfish: Rebalanced ballast, shifted water detectors to more fully drain, reshaped walls to allow easier welding and cutting into secret areas more easily, added pump in The Ballast nightclub, added more functions to shut the airlocks, added safety door system to the nuke tube, rebalanced Nuke ballast, changed Nuke siren to only sound while undocked.
2018/02/22 CSS Diamond: Reinforced relays, added batteries, and increased reactor fire temperature.
2018/02/22 CSS Carrier: Reinforced relays, added batteries, increased reactor fire temperature, and fixed depth charge launchers.
2018/02/22 CSS Twinfish: Reinforced relays, added syringe guns, moved fuel rods into an explosive crate, removed button-controls for emergency power (output relay power_out moved to signal_out1 for quick rewiring to activate.)
2018/02/22 CSS Horseshoe: Reinforced relays, replaced right outer walls with heavy walls, added syringe guns, added more chems to medical spawn, moved security door's outer button, and added a close airlock button to command.
Last edited by ConnorsSilverpaws on Thu Feb 22, 2018 1:45 pm, edited 24 times in total.

kisiel090
Class-D
Posts: 1
Joined: Thu Dec 21, 2017 12:18 pm

Re: [0.7.0.1] CSS Horseshoe (REL)

Postby kisiel090 » Thu Dec 21, 2017 12:32 pm

pros:
Nice and compact design so I have no FPS issues;
Good placement of the reactor and railguns.
Overall design.

cons:
Airlock is perfect. For flooding the ship. Two doors open at the same time.
Many buttons overlap with other things, and you can have enormous problems just pressing the button while the ship is being flooded. :MTF2:
Also, ship is buoyantly unbalanced, which causes problem while steering. :duck:


I personally recomend testing your ship before you present it to the forum.

ConnorsSilverpaws
Dr. Bright's Assistant
Posts: 14
Joined: Mon Dec 18, 2017 4:36 am

Re: [0.7.0.1] CSS Horseshoe (REL)

Postby ConnorsSilverpaws » Sun Dec 24, 2017 6:43 am

Derp. Good catch on the airlock. Meant for it to be inverted states rather than opening both doors.

Moved buttons away from objects a bit to make them more accessible.

Didn't understand balance at first. My train of thought for testing was "Does it move well in all 4 directions?" and "Does autopilot work?" With manual piloting, I can see the issue with horizontal movement. Removed the right ballast and shrank the left ballasts so it's almost floating on its own at 50% fill.

OP edited with updated version.

LandonGam3r
Technician
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Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
Contact:

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby LandonGam3r » Fri Dec 29, 2017 8:48 pm

Hey ConnorsSilverpaws, I checked and tested both the new CSS Horseshoe and Twinfish. They have been approved for BT Public rotation and are currently online!

Both are well working submarines, good in steering and well equipped. Especially the design of the Twinfish is very appealing. The remote nuke shuttle completely works and that's damn cool :D
There is however one thing I didn't understand, why is there a hatch with a ladder in the ballast room, leading to nowhere?
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ConnorsSilverpaws
Dr. Bright's Assistant
Posts: 14
Joined: Mon Dec 18, 2017 4:36 am

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby ConnorsSilverpaws » Sat Dec 30, 2017 4:37 am

LandonGam3r wrote:Both are well working submarines, good in steering and well equipped. Especially the design of the Twinfish is very appealing. The remote nuke shuttle completely works and that's damn cool :D
There is however one thing I didn't understand, why is there a hatch with a ladder in the ballast room, leading to nowhere?


When balancing the ballast, I had to remove an entire section. Since the ship was done, might as well make it a fun room.

LandonGam3r
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Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby LandonGam3r » Sun Dec 31, 2017 5:58 pm

Ah :D
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ConnorsSilverpaws
Dr. Bright's Assistant
Posts: 14
Joined: Mon Dec 18, 2017 4:36 am

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby ConnorsSilverpaws » Tue Jan 16, 2018 4:45 pm

Added the Otherworldly, the biggest sub yet in the CSS series. It's more form over function.

LandonGam3r
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Posts: 67
Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
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Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby LandonGam3r » Thu Jan 18, 2018 5:12 pm

Hey Connors,

I checked your latest sub: "The CSS Otherworldly". It's a stunning and really new design, it's also very cool to walk through it and climb the single huge ladder :D
There are however a few things, one of them very vital:
  • All railguns aren't correctly connected (unpowered?), not being able to shoot
  • There is a blank gap (no background) at the bridge section (see image)
  • There is water hanging (maybe uncorrect hull/gap?) (see image)
  • Lag when openening doors, general lag? Tested singleplayer only.

Image

Really impressive design and would love to have it on the server, but the lag is really there. Everytime I open a door, the framerate drops. Also on several situations when more is happening, it's present. This would most likely be worse in multiplayer, but haven't tested it yet. When all the little bugs are fixed, I am willing to give it a test at the server.
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

ConnorsSilverpaws
Dr. Bright's Assistant
Posts: 14
Joined: Mon Dec 18, 2017 4:36 am

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby ConnorsSilverpaws » Fri Jan 19, 2018 5:29 am

LandonGam3r wrote:Hey Connors,

I checked your latest sub: "The CSS Otherworldly". It's a stunning and really new design, it's also very cool to walk through it and climb the single huge ladder :D
There are however a few things, one of them very vital:
  • All railguns aren't correctly connected (unpowered?), not being able to shoot
  • There is a blank gap (no background) at the bridge section (see image)
  • There is water hanging (maybe uncorrect hull/gap?) (see image)
  • Lag when openening doors, general lag? Tested singleplayer only.


Good catch on the railguns and water. Forgot to link a few guns to their respective loaders, was only checking power when going through the guns in testing. Also missed gaps in the front two minirooms and somehow passed over them in a water test. Not sure what to do about lag other than "less hulls, more walls" in future subs.

Sub updated.

LandonGam3r
Technician
Posts: 67
Joined: Tue Oct 11, 2016 5:40 pm
Location: Netherlands
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Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Postby LandonGam3r » Sat Feb 10, 2018 8:16 pm

Thank you for fixing the bugs!

I have added it to BT Public for multiplayer performance testing, I really hope it turns out well but ofcourse we gotta see. I will let you know if I have an outcome :)
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